OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.6.0

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

BorisGoreta wrote:The scene is working properly on all GPUs, TITAN, TITAN Black, TITAN X, GTX 780 and GTX 980 Ti, locally and over network. Memory usage is 4539 MB. 30720000 triangles.


Thanks Boris. I will try also to reproduce this problem next week in the office, but perhaps the jang2235 Titan X GPU could have a hardware or drivers problem.

jang2235, do you have your drivers updated to the last ones available?

-Juanjo
jang2235
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Posts: 155
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It had been loaded without a problem until he tried a variety of attempts to 38 million polygons less than 50% memory usage.

This rendering was impossible to proceed even if the amount of memory used by 39 million Polygons If the polygon busy with a lot of texture in fewer situations.

If you delete a file from one scene file, I also shared manjeong 3800. It can be rendered.

What I fear most is this.

CUDA 7.5 was tested to the latest drivers applied.

Boris wonder what I've tried to render a scene called up.

That can make a person using the Cinema plug-in also rendering 39 million polygons had let me know.

While this may be a matter of 39 million polygons

I thought it problems in the vicinity of the memory 6GB.

Quadro or Tesla appears to have failed to ensure non-Titan X.
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Mastoy
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It seems there is a problem with the render passes node, when the scene has been created with octane v2.5.
When I try to render a scene I've created with an old version, the performance is awful when rendering passes (10 min where it should be 10 sec).
If I delete the render passes node and recreate it (with Octane V3), problem seems to be gone. Could someone confirm ?
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Mastoy wrote:It seems there is a problem with the render passes node, when the scene has been created with octane v2.5.
When I try to render a scene I've created with an old version, the performance is awful when rendering passes (10 min where it should be 10 sec).
If I delete the render passes node and recreate it (with Octane V3), problem seems to be gone. Could someone confirm ?
Weird, can you export your 2.x scene render target to a file and send it to me? Perhaps there is a settings corrupted or not translated correctly.

-Juanjo
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Mastoy
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juanjgon wrote:
Mastoy wrote:It seems there is a problem with the render passes node, when the scene has been created with octane v2.5.
When I try to render a scene I've created with an old version, the performance is awful when rendering passes (10 min where it should be 10 sec).
If I delete the render passes node and recreate it (with Octane V3), problem seems to be gone. Could someone confirm ?
Weird, can you export your 2.x scene render target to a file and send it to me? Perhaps there is a settings corrupted or not translated correctly.

-Juanjo
Done :)
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Mastoy wrote:It seems there is a problem with the render passes node, when the scene has been created with octane v2.5.
When I try to render a scene I've created with an old version, the performance is awful when rendering passes (10 min where it should be 10 sec).
If I delete the render passes node and recreate it (with Octane V3), problem seems to be gone. Could someone confirm ?
Sorry, I can't reproduce this problem here only with your render target data. Do you know if you have this problem in all your scenes? What render phase is slow, the info passes, the beauty ...?

To find the problem I am going to need a full scene with this issue, with all the objects and textures.

-Juanjo
jang2235
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Posts: 155
Joined: Tue Jun 17, 2014 2:04 am

juanjgon wrote:
BorisGoreta wrote:The scene is working properly on all GPUs, TITAN, TITAN Black, TITAN X, GTX 780 and GTX 980 Ti, locally and over network. Memory usage is 4539 MB. 30720000 triangles.


Thanks Boris. I will try also to reproduce this problem next week in the office, but perhaps the jang2235 Titan X GPU could have a hardware or drivers problem.

jang2235, do you have your drivers updated to the last ones available?

-Juanjo
----------------------------------------------------------------------

https://www.dropbox.com/s/u9zvdvyfueiz0 ... 1.zip?dl=0

There was a problem in the scene file. Wrong number so that files can be replicated polygons.

So share it.

Boris is a test file right after 3000 million polygons. Again placed up to 39 million polygons file.

The scene files and user can ask the Titan X is rendered.

When you delete a single object can be rendered.
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BorisGoreta
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This scene does not compute on TITAN X:

00:00:34 (0034.66) | Scene loaded
00:00:34 (0034.66) | Render resolution: 1920 x 1080
00:00:34 (0034.66) |
00:00:34 (0034.66) | IPR: scene loaded
00:00:34 (0034.66) | IPR: CalculateAllNormals 0
00:00:34 (0034.82) | IPR: Enable IPR events processing
00:00:34 (0034.82) | IPR: init rendering
00:00:34 (0034.82) | IPR: set IPR camera options
00:00:34 (0034.82) | IPR: set image callback
00:00:34 (0034.82) |
00:00:34 (0034.82) | Render scene, set renderTarget and update
00:00:34 (0034.82) | ... first update
00:00:34 (0034.82) | ... setRenderPriority
00:00:34 (0034.82) | ... RenderPriority set to 0
00:00:34 (0034.82) | ... set Motion Blur parameters
00:00:34 (0034.82) | ... setRenderTargetNode
00:02:44 (0164.48) | ... second update
00:02:44 (0164.48) | ... isRenderingPaused
00:02:44 (0164.48) | Render setup Ok.
00:02:44 (0164.48) |
00:02:44 (0164.48) | [profile] Function "LWOctane_renderScene" over "" execution time: 129.661 seconds
00:02:44 (0164.48) | IPR: enter into the rendering loop
00:02:47 (0167.21) * OCTANE API MSG: CUDA error 719 on device 5: An exception occurred on the device while executing a kernel. The context cannot be used anymore and must be destroyed. All existing device memory allocations from this context are invalid and must be reconstructed.
00:02:47 (0167.21) * OCTANE API MSG: -> failed to launch kernel (ptLight1)
00:02:47 (0167.21) * OCTANE API MSG: device 5: direct light kernel failed
00:02:47 (0167.21) |
00:02:47 (0167.21) | ++++++++++++++++++++++++++
00:02:47 (0167.21) | +++ IPR RENDER FAILURE +++ processing the failure callback
00:02:47 (0167.21) | ++++++++++++++++++++++++++
00:02:47 (0167.21) |
00:02:47 (0167.22) | IPR: reset image callback
00:02:47 (0167.22) | IPR: wait for the getPreviewImage function
00:02:47 (0167.32) | IPR: free the OpenGL buffers
00:02:47 (0167.32) | IPR: rendering done
jang2235
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BorisGoreta wrote:This scene does not compute on TITAN X:

00:00:34 (0034.66) | Scene loaded
00:00:34 (0034.66) | Render resolution: 1920 x 1080
00:00:34 (0034.66) |
00:00:34 (0034.66) | IPR: scene loaded
00:00:34 (0034.66) | IPR: CalculateAllNormals 0
00:00:34 (0034.82) | IPR: Enable IPR events processing
00:00:34 (0034.82) | IPR: init rendering
00:00:34 (0034.82) | IPR: set IPR camera options
00:00:34 (0034.82) | IPR: set image callback
00:00:34 (0034.82) |
00:00:34 (0034.82) | Render scene, set renderTarget and update
00:00:34 (0034.82) | ... first update
00:00:34 (0034.82) | ... setRenderPriority
00:00:34 (0034.82) | ... RenderPriority set to 0
00:00:34 (0034.82) | ... set Motion Blur parameters
00:00:34 (0034.82) | ... setRenderTargetNode
00:02:44 (0164.48) | ... second update
00:02:44 (0164.48) | ... isRenderingPaused
00:02:44 (0164.48) | Render setup Ok.
00:02:44 (0164.48) |
00:02:44 (0164.48) | [profile] Function "LWOctane_renderScene" over "" execution time: 129.661 seconds
00:02:44 (0164.48) | IPR: enter into the rendering loop
00:02:47 (0167.21) * OCTANE API MSG: CUDA error 719 on device 5: An exception occurred on the device while executing a kernel. The context cannot be used anymore and must be destroyed. All existing device memory allocations from this context are invalid and must be reconstructed.
00:02:47 (0167.21) * OCTANE API MSG: -> failed to launch kernel (ptLight1)
00:02:47 (0167.21) * OCTANE API MSG: device 5: direct light kernel failed
00:02:47 (0167.21) |
00:02:47 (0167.21) | ++++++++++++++++++++++++++
00:02:47 (0167.21) | +++ IPR RENDER FAILURE +++ processing the failure callback
00:02:47 (0167.21) | ++++++++++++++++++++++++++
00:02:47 (0167.21) |
00:02:47 (0167.22) | IPR: reset image callback
00:02:47 (0167.22) | IPR: wait for the getPreviewImage function
00:02:47 (0167.32) | IPR: free the OpenGL buffers
00:02:47 (0167.32) | IPR: rendering done
---------------------------------------------------------------
When rendering is possible to erase one file.
Then with less than 6 GB memory would.
I would like to encourage support for more than 6 GB.
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

FrankPooleFloating wrote: NGons support is really nice, and this will definitely speed up workflow.. however, just for the hell of it, I made a cylinder and turned on Octane OpenSubDiv, and the results were strange. Not that I would normally subd an ngons mesh, but it appears to subdivide the bottom half of the cylinder and not the top.. try this. Weird. :?
To fix this problem I've added a new parameter to the Octane custom object plugin to disable the NGons tessellation functions. With this option enabled you should get the same behavior with the OpenSubD surfaces that you had before this release.

-Juanjo
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