new Scatter Tool for Octane Standalone -mScatter-
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Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
- Vue2Octane
- Posts: 88
- Joined: Thu Jun 26, 2014 8:16 am
Another one more small-scale. I like these small streams with huge vegetation.
- waterthinking
- Posts: 67
- Joined: Fri May 28, 2010 8:27 am
The results look wonderful! Could this be ported to a standalone utility? how difficult would it be to transform the .txt files onto .csv ones?
- Vue2Octane
- Posts: 88
- Joined: Thu Jun 26, 2014 8:16 am
I improved mScatter and will start working on C++ conversion for standalone.
Updates are
1. memory optimisation -> much faster.
2. ability to populate between Object mesh points and fitting to triangle surfaces of object mesh
3. ability to import any obj object and create heightmap from it. Then I draw my scattered instances on this heightmap. The actual obj coordinates are used for the instance coordinates.
All this allows for huge and dense scattering.
Here is the first render with the new version.I especially like the grass that is just brute force scattered everywhere, even behind the trees. Total instance count is ~ 6000000!
All on my tiny gtx760m. Render is pmc.
Updates are
1. memory optimisation -> much faster.
2. ability to populate between Object mesh points and fitting to triangle surfaces of object mesh
3. ability to import any obj object and create heightmap from it. Then I draw my scattered instances on this heightmap. The actual obj coordinates are used for the instance coordinates.
All this allows for huge and dense scattering.
Here is the first render with the new version.I especially like the grass that is just brute force scattered everywhere, even behind the trees. Total instance count is ~ 6000000!
All on my tiny gtx760m. Render is pmc.
- Vue2Octane
- Posts: 88
- Joined: Thu Jun 26, 2014 8:16 am
and graded. i like this.
Will publish the standalone mscatter for free once it is done in C++. With the obj import it can do any objects now, not just terrains.
Will publish the standalone mscatter for free once it is done in C++. With the obj import it can do any objects now, not just terrains.
- Jaberwocky
- Posts: 976
- Joined: Tue Sep 07, 2010 3:03 pm
Cheers Vue
Looking forward to giving it a try.
Jaba
Looking forward to giving it a try.
Jaba
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
- prehabitat
- Posts: 495
- Joined: Fri Aug 16, 2013 10:30 am
- Location: Victoria, Australia
Hey Vue
Any update on this?
Any update on this?

Win10/3770/16gb/K600(display)/GTX780(Octane)/GTX590/372.70
Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
Superb!
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540