i agree that the achilles heel of the octane plugin (which otherwise is an excellent plugin!) is the material conversion process. i am also modo user and bought the beta octane plugin for modo as well. that implementation does a much better job to try to translate existing materials with textures - it is almost an automatic conversion process, which later you can refine to your needs. also, it does support the live database out of the box - which makes a big difference.
in LW, i would be very happy to see at least a simple "push button" conversion script which lays out a working base setup for the nodal network with loaded texture layers (with uv coordinates and projections) - so you can at least start working without having to load manually saved node setups and relinking all textures + setting manually all coordinates for every texture layer used. i cannot imagine that the LW sdk is the limiting factor - or is it? if there is a simple workflow using DP layers+ a tutorial will be needed, as it is not clear which nodes are compatible with octane and which are not.
in any case - it is simply to tedious to convert manually complex LW scenes with hundreds of assets right now, the process really should get a better workflow ...
my 2 eurocents...
cheers
markus
Easy way to convert regular surfaces to Octane?
Moderator: juanjgon
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- ristoraven
- Posts: 390
- Joined: Wed Jan 08, 2014 5:47 am
You can make one surface ready, copy it and then paste it to all other surfaces and then change the textures from those others and then just tweak them. No need to arrange the nodes separatedly from scracth.
sure, this is the way we are supposed to do. but it just adds 100% of additional texturing and surfacing time to every new asset we use in our scene. if at least texture positions would be automatically taken from the layered texture slots it would be a a big win. i don't understand why the modo plugin can do it and the LW's one not...
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
- mdharrington
- Posts: 249
- Joined: Fri Dec 09, 2011 11:08 pm
very cool...
Intel i7 980, 24gig DDR3, 2x GTX 470, 1x GTX 590
Great stuff Juan
.

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Lewis
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Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090