volume fog in 1.11

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p3taoctane
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Will the sphere on the camera act as a lens and distort the view... where as Face's box would be a plane?.... or am I missiing something about the fog material that will negate that effect?

Peter
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abstrax
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p3taoctane wrote:Will the sphere on the camera act as a lens and distort the view... where as Face's box would be a plane?.... or am I missiing something about the fog material that will negate that effect?

Peter
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bepeg4d
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manalokos wrote:yes, just make a sphere with inverted normals with a placement node with camera coordinates, with the same scattering material of the volume bounding box.
the inverted sphere is a big trick, thanks :)
a little quick test with dl-ao, dl-diffuse, pt and pmc at 16000 samples for about 16', 25', 28', 35':
r-attico-fog-dl3.png
r-attico-fog-dl4.png
r-attico-fog-pt.png
r-attico-fog-pmc.png
ciao beppe
p3taoctane
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That looks great
So do you have your whole scene inside an inverted normals sphere with daylight ?

I'm trying to dupe it and having issues

Thanks

Peter
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bepeg4d
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hi peter,
i have open an old scene with daylight in octane, then i have loaded a cube that surround all the scene and an inverted sphere of about 100cm. i have connected all the meshes to a geometry group node, i have copy and paste the camera coordinate to a placement node connected to the sphere mesh, and connected the cube and the sphere with the karba fog material ;)
ciao beppe
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tonycho
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Karba wrote:That should work with any light sources.
Make sure you camera is outside of fog volume.
Hi Karba, can I have this scene please, i tried many times in 3dsmax but cant get liek your result
i still confused to place the camera and sphere in the best position :D
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p3taoctane
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I also would like to see how you did the tree one in Max Karba

Many thanks
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Refracty
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Beppe,
the fog experiments have a really strong mood. I like :)
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bepeg4d
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:D thanks Nando, you know, here near Milano there is always a lot of fog ;)
i love the new fog but the only think that i miss is the ability to add some noise like before, it would be perfect :roll:
ciao beppe
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Synthercat
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Can someone please post an example file so I can see about it?
I am not used to scattering mats
Thank you
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