Will the sphere on the camera act as a lens and distort the view... where as Face's box would be a plane?.... or am I missiing something about the fog material that will negate that effect?
Peter
volume fog in 1.11
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- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
If the IOR is 1, there won't be any refraction.p3taoctane wrote:Will the sphere on the camera act as a lens and distort the view... where as Face's box would be a plane?.... or am I missiing something about the fog material that will negate that effect?
Peter
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
the inverted sphere is a big trick, thanksmanalokos wrote:yes, just make a sphere with inverted normals with a placement node with camera coordinates, with the same scattering material of the volume bounding box.

a little quick test with dl-ao, dl-diffuse, pt and pmc at 16000 samples for about 16', 25', 28', 35': ciao beppe
- p3taoctane
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That looks great
So do you have your whole scene inside an inverted normals sphere with daylight ?
I'm trying to dupe it and having issues
Thanks
Peter
So do you have your whole scene inside an inverted normals sphere with daylight ?
I'm trying to dupe it and having issues
Thanks
Peter
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
hi peter,
i have open an old scene with daylight in octane, then i have loaded a cube that surround all the scene and an inverted sphere of about 100cm. i have connected all the meshes to a geometry group node, i have copy and paste the camera coordinate to a placement node connected to the sphere mesh, and connected the cube and the sphere with the karba fog material
ciao beppe
i have open an old scene with daylight in octane, then i have loaded a cube that surround all the scene and an inverted sphere of about 100cm. i have connected all the meshes to a geometry group node, i have copy and paste the camera coordinate to a placement node connected to the sphere mesh, and connected the cube and the sphere with the karba fog material

ciao beppe
Hi Karba, can I have this scene please, i tried many times in 3dsmax but cant get liek your resultKarba wrote:That should work with any light sources.
Make sure you camera is outside of fog volume.
i still confused to place the camera and sphere in the best position

http://www.antoni3D.com
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
I also would like to see how you did the tree one in Max Karba
Many thanks
Many thanks
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
Beppe,
the fog experiments have a really strong mood. I like
the fog experiments have a really strong mood. I like



i love the new fog but the only think that i miss is the ability to add some noise like before, it would be perfect

ciao beppe
- Synthercat
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Can someone please post an example file so I can see about it?
I am not used to scattering mats
Thank you
I am not used to scattering mats
Thank you
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