Hey,Pak-X wrote:Caustics on glossy materials are actually very fast and good looking. But on refractive they are relatively slow and on pmc it needs >1000 samples until they are as bright as they should be. Also on pmc it looks like it darkens refractive materials a lot, most with a high exploration_strength or with a very low direct-light-importance.
Anyway...
Radiance said I should use the pathtracing/mlt instead of biDir/mlt in Lux to get a fair comparison. Now I did. Now also Lux has a hard time to find new paths trough the glass because no directlight can be traced, but if it finds new ones it really samples the ones found way better and refractive caustics appear faster. After 7 Hours, both noiselevels of Lux and Octane nearly where the same and in my opinion the result in terms of realism looked slightly better in Octane.
Ok but I have to say that I just have a gt250m GPU in relation to a Core I7 at 1,6Ghz, so my GPU is very low end.
You're GPU is 9x - 10x slower than a GTX580

Radiance