So this is what I was talking about. I still think the plugin renders colours differnt to standalone.
I have the kernels in these both set the same (as far as I can see). I have an HDR drining the lighting and as you can see, in both the HDR background looks to be exposed the same.
However, the colour of the object, which is an RGB node with the colour of F0B823 cut and paste into it (caterpillar yellow). However, the Lightwaver render looks washed out and lighter.
If I put an colour correct node after the RGB and make the gamma 2.2, this is what it looks like. The same as standalone.
Do you see what I'm talking about?
OctaneRender™ 2.2 for LightWave™ - Daily builds
Moderator: juanjgon
- gordonrobb
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Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
Gordo are you turned off LW native colorspace option i.e. set it to disable to go to gamma 1.0?
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Lewis
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WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
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- gordonrobb
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Fink so! In bed now but will check in the morning. You mean you don't experience this problem?
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
I don't use standlaone but i know yu have to set LW ColorSPace to Linear (Disable) 'coz otherwise you are adding it twice when you use Octane settings.gordonrobb wrote:Fink so! In bed now but will check in the morning. You mean you don't experience this problem?
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Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
- gordonrobb
- Posts: 1247
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Yeh, all CS disabled.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
This difference as always been here with me.
Can you try it Juanjgon?
Can you try it Juanjgon?
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
The "Mesh UV" map option in the projection node greys out all of the settings except the UV map choice at the bottom. That would imply one has to have a UV map. Doesn't that defeat the purpose of a projection node in the first place? I realize I could use vector nodes connected to the projection node inputs, but something seems really fishy here.
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Hi Juango I'm having some trouble with the latest release.. when doing an F9 render. LW render window freezes up when the render is finished, or if I hit Abort, or Abort and Continue.
I noticed this marked as a bug fix "- Better handle of the rendering abort events to try to minimize the plugin freezes." seems to have the opposite effect on my system.
I noticed this marked as a bug fix "- Better handle of the rendering abort events to try to minimize the plugin freezes." seems to have the opposite effect on my system.
Dino Inglese
CG Artist
Melbourne Australia
Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
CG Artist
Melbourne Australia
Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
Yes, if you want to fix a procedural texture to the mesh geometry you need an UV map in the vertices to have a reference for the procedural projection. If you object doesn't have a valid UV map you can use the "UVMAP Node" tool to build an UV map for the object at render time.hdace wrote:The "Mesh UV" map option in the projection node greys out all of the settings except the UV map choice at the bottom. That would imply one has to have a UV map. Doesn't that defeat the purpose of a projection node in the first place? I realize I could use vector nodes connected to the projection node inputs, but something seems really fishy here.
https://docs.otoy.com/Lightwave3D/?page_id=131
-Juanjo