OctaneRender™ 2.2 for LightWave™ BETA 2
Moderator: juanjgon
- BorisGoreta
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Resizing IPR window is really slow, is there something that can be done to improve this ?
19 x NVIDIA GTX http://www.borisgoreta.com
Currently I need to stop the rendering to resize the window and later start the render again. I am going to see if I can resize the render resolution while rendering without problems.BorisGoreta wrote:Resizing IPR window is really slow, is there something that can be done to improve this ?
-Juanjo
The rendering is going to be slower, but I think that only if your scene fills the GPU RAM and the out of core CPU memory is used.Mastoy wrote:Quick question : is there a downside to out-of-core rendering (maybe it slows down renders) ?
I see it's OFF by default so I'm wondering if it needs to be turned ON only with very big scenes.
-Juanjo
- BorisGoreta
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What saving settings do I have to use for light passes ? I use 16 bit tonemapped but when I Linear Dodge (Add) them in PS the image turns out too bright.
19 x NVIDIA GTX http://www.borisgoreta.com
- stratified
- Posts: 945
- Joined: Wed Aug 15, 2012 6:32 am
- Location: Auckland, New Zealand
Have a look here:BorisGoreta wrote:What saving settings do I have to use for light passes ? I use 16 bit tonemapped but when I Linear Dodge (Add) them in PS the image turns out too bright.
http://render.otoy.com/forum/viewtopic. ... stratified
cheers,
Thomas
- BorisGoreta
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Thanks, so basically this doesn't work with tonemapped outputs ?
Juanjo, in the render passes file format options there is PNG 8 Tonemapped and PNG 16 Tonemapped where I suppose first one should be PNG 16 Untonemapped ?
Juanjo, in the render passes file format options there is PNG 8 Tonemapped and PNG 16 Tonemapped where I suppose first one should be PNG 16 Untonemapped ?
19 x NVIDIA GTX http://www.borisgoreta.com
- stratified
- Posts: 945
- Joined: Wed Aug 15, 2012 6:32 am
- Location: Auckland, New Zealand
Not really, you can tweak it so that it sort of looks correct. But if you work in linear color space then it always works correctly. The most foolproof way is to export them as .exr from Octane. Note that if you export them as multi-layer exr, you need to buy the Pro-EXR plugin for Photoshop because Photoshop doesn't do multi-layer exr natively.BorisGoreta wrote:Thanks, so basically this doesn't work with tonemapped outputs ?
Juanjo, in the render passes file format options there is PNG 8 Tonemapped and PNG 16 Tonemapped where I suppose first one should be PNG 16 Untonemapped ?
cheers,
Thomas
Nope, currently the Octane image save function only supports PNG 8 and 16 tonemapped and EXR tonemapped/untonemapped.BorisGoreta wrote: Juanjo, in the render passes file format options there is PNG 8 Tonemapped and PNG 16 Tonemapped where I suppose first one should be PNG 16 Untonemapped ?
-Juanjo
- BorisGoreta
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Does Octane plugin support fibre motion blur on deformable meshes when using FiberFX ?
19 x NVIDIA GTX http://www.borisgoreta.com