fantastic work mate,
Nice texturing, specially around the handrails and metal work.
The trees are the only ones the make it seem a bit cg...as there is not much ramdomness between them... Also the Pines texture looks a bit too flat..thus the CG look.
Well done.
Some exteriors shots of my new project
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- enricocerica
- Posts: 1012
- Joined: Wed Nov 25, 2009 7:32 pm
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Thanks,
@Pedromod: Yeah, agree with that. I had to deal with the memory, so I reduced the amount of trees which isolate them and produces that repeatness fx and had to remove some leaves, the pine should have about 5 more leaves. I wanted to keep the octane navigation freedom so I produced a large scene and had to spread the elements. I'll try to focus on a particular view angle and to concentrate all the geometry on that to be able to increase the details. By the way I was surprised by what could be fit into such few memory
@Zay: No the background is a plane with a map, not the best way as it recieves and cast shadows but it's the easiest way to get a complex background.[/quote]
@Pedromod: Yeah, agree with that. I had to deal with the memory, so I reduced the amount of trees which isolate them and produces that repeatness fx and had to remove some leaves, the pine should have about 5 more leaves. I wanted to keep the octane navigation freedom so I produced a large scene and had to spread the elements. I'll try to focus on a particular view angle and to concentrate all the geometry on that to be able to increase the details. By the way I was surprised by what could be fit into such few memory

@Zay: No the background is a plane with a map, not the best way as it recieves and cast shadows but it's the easiest way to get a complex background.[/quote]
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
Totally agreeeeeeddddd yeah.Tugpsx wrote:As always, WOW! you do marvelous work. Thanks for sharing.
We are still awaiting the tutorial on your techniques.
We need tutorials from masterpiece. Please give sometime for making tutorials dealing with materials, nodes, memory manage....
Thank you Enricocerica in advance.