Simple workflow to get Materials to standalone

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
cfrank78
Licensed Customer
Posts: 328
Joined: Sat Nov 17, 2012 11:44 pm

Hello Elvis, hi Suv, hi sdwhitton!

I am sure we all know sutch customers right haha! If we are honest, we are sometimes like them too hehe!

I wanna thank you for your tipps - i allready use the script and yes - it is really very helpful!

But my szene is really very complex. About 40 different Materials and a lot of many different textures, bump maps and about 20 lights! In this i have some Evermotion Arch models and many self drawn objects. The Textures are very complex and look pretty amazing. The converter did in max a FANTASTIC job. All materials were converted, all textures were applied correctly - just great. about 30 minutes work and the materials were done.

To make all these materials look the same in Standalone will take many, many hours of work. I am allready on it, to get my job done, but to make ONE material as perfekt as in the max version i need about an hour and this time is time, that a: i dont have at the moment and b: actually it would not be necessary to spend this time, if the max plugin was allready out.

I told this the customer and he is willing to pay this time, so everything is fine - but.....i don´t have too much time at the moment :-)))

Have a nice day all. Kind regards chris!
Post Reply

Return to “Autodesk 3Ds Max”