Sala 002
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This is necessary to avoid this forum being flooded by spam.
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
The interior holds a very high quality while the outside is heavily overexposed and low in resolution, almost look like watercolor compared to the rest of the image. If you want to imitate a photo overexposured outside is ok, thats the way a photo with correctly exposed interior will look like. If you want it to be more eye-pleasing a little less over-exposure will look better. What I mean was that you could try to replace the outside in photoshop using an alpha channel from octane. (I have not tried to create an alpha channel in octane myself but I think it should be possible in the deep channel render kernel). I´m afraid I have no advice on printing, my renders usually stay in small size on the web, lol.
win 7 x64 / i7 920 / 12GB / gtx 470 + gtx 480
I hope you not get offended by me posting a changed version of your image, I know you posted in the main gallery and not the wip section. I just want to show an example of what I tried to explain earlier. (unfortunately the curtains is not good in my example, they are very hard to fix in postwork)
win 7 x64 / i7 920 / 12GB / gtx 470 + gtx 480
wip section ? what means that ? not offend me at all, thank you for that image, but, how i can do the post production ? can you help me explain me step by step ?
regards
where i can get that background images ? is hdri ? or just an image with a lot brightness ?
regards

where i can get that background images ? is hdri ? or just an image with a lot brightness ?
paoloverona wrote:woow Merid, really a great emprovement!
I don't know if the yellowish color is intentional, but I think that it's not too good if you aim photorealsim.
you should have play a little bit more with the camera response or the color temperature of the light outside the windows to avoid all the yellowish color.
I've done a fast test with photoshop for comparison.
Cheers, Paolo
Is the camera response how one can do white balancing in Octane?
Regards
Nehale
Windows 10 x64 | 2x GTX680 | i7 990X | 24GB
Cinema 4D R17 Studio + 3Ds Max 2017
OctaneRender™ for Cinema 4D 3.01 + OctaneRender® for 3ds max® v3.14
Nehale
Windows 10 x64 | 2x GTX680 | i7 990X | 24GB
Cinema 4D R17 Studio + 3Ds Max 2017
OctaneRender™ for Cinema 4D 3.01 + OctaneRender® for 3ds max® v3.14
nehale wrote:paoloverona wrote:woow Merid, really a great emprovement!
I don't know if the yellowish color is intentional, but I think that it's not too good if you aim photorealsim.
you should have play a little bit more with the camera response or the color temperature of the light outside the windows to avoid all the yellowish color.
I've done a fast test with photoshop for comparison.
Cheers, Paolo
Is the camera response how one can do white balancing in Octane?
White balance is a feature that will be coming soon, part of the post effects that are being added.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
Oh really? do you maybe have an idea if it's in the bloom and glare release?kavorka wrote:nehale wrote:paoloverona wrote:woow Merid, really a great emprovement!
I don't know if the yellowish color is intentional, but I think that it's not too good if you aim photorealsim.
you should have play a little bit more with the camera response or the color temperature of the light outside the windows to avoid all the yellowish color.
I've done a fast test with photoshop for comparison.
Cheers, Paolo
Is the camera response how one can do white balancing in Octane?
White balance is a feature that will be coming soon, part of the post effects that are being added.
Regards
Nehale
Windows 10 x64 | 2x GTX680 | i7 990X | 24GB
Cinema 4D R17 Studio + 3Ds Max 2017
OctaneRender™ for Cinema 4D 3.01 + OctaneRender® for 3ds max® v3.14
Nehale
Windows 10 x64 | 2x GTX680 | i7 990X | 24GB
Cinema 4D R17 Studio + 3Ds Max 2017
OctaneRender™ for Cinema 4D 3.01 + OctaneRender® for 3ds max® v3.14
hi nehale, i think so do things more white is my problem, enrico cerica use AO, honestly i don't know make the mix into photoshop, enrico use a few images mixed in photoshop, i think so, post production, that is the reason why him have walls, celing and more things very white