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A skin material from Poser translates to a glossy node in Octane, with defaults which (IMO) give a fantastic rendered result in Octane (and better than the best skin shader in Poser - again, IMO).
Have to agree with that.
And Octanes nodes are much easier to work with than Posers material room which is designed for Firefly, a biased renderer, anyway.
While there is some truth that the Octane materials are better suited for construction and rendering in Octane, than those from Poser, one has to take into consideration that the average user will want to want to have the conversion done for them. This is a delima faced by all exporters and plugin developers.
How much time and effort to put into the material editor. By the end of the day the plugin that offers this kind of integration could come out more successful.
Remember that you are now working with architects and modelers, you are building for artists who are accustom to having prebuilt characters, cloting, textures and environment. So it is more important in a plugin than an exporter to try and transfer the material in such a way that the end user will have to do very little to tweek.
Look at Bill Baggins skin shader, as great as it is, people quarelled with him for years about making it easier for them to use. This is a whole different set of users to "Face".
Look at Bill Baggins skin shader, as great as it is, people quarelled with him for years about making it easier for them to use. This is a whole different set of users to "Face".
I agree. The Poser plugin users will be a very different audience to the other Octane plugin users. So the Poser plugin has been designed a little differently. I think it hits the mark as far as doing almost everything for the user automatically, but then giving them the ability to tune the end result too.
So all materials will be Octane constructs in the end. Original Poser materials basically still replaced with Octane effects, as always. No change there, then.
Some Poser users will be fine with it. Others will gripe, I'm sure.
While "better" is always subjective, "change" is very rarely unwelcome in my experience with Poser; a fact most poignant in the core development over the years, no doubt there. I, for one, do like the Octane materials "better" than Poser's, but no one can argue that Poser has its own look and own approach to getting to that look.
People tied to the SSS styling and setup within the Poser materials room for Firefly rendering, for example, might certainly be reluctant to adopt a new workflow to get to something "close" to what they're used to; and perhaps never even achieving it in the end. But hopefully they'll come around.
I wonder, however, if some of them might never convert for the simple fact that their original scenes are not rendered "faithfully" enough to what they've come to expect from the world of Poser output?
Not that any of this is the concern of OR/Otoy or its assigns; just suggesting that - as many Poser users are simply looking for a speed increase, and not a quality "increase" - some may find a "different" render to be an "undesirable" render.
Either way, I, myself, am looking forward simply to the speed boost using parallel GPU processing. Long time coming.
Animations, for example, will now be a different animal.
Wow - and what sall the mac user do? it is a pitty that mac is every time the last which will be done - when it will be done?
i wait for octane power tool like i wait for this poser plug in - please - dont let us mac user standing out in the rain ;-(
If it's still possible to beta this, I would really like to get involved
Les, beta is pretty much done!
Wow - and what sall the mac user do? it is a pitty that mac is every time the last which will be done - when it will be done?
Mac versions are done last because they are generally more challenging to do than the Windows versions. There is a Mac version planned, but my guess is that it would be many months before it is ready.