Yes, I did used the english term not the right way, not shade but brightness. But it does not change the sense.Joss wrote:If i understand correctly, V component of HSV is just a value, color itself coded just by Hue and Saturation, so if you changing just V, you basically having the same color shade with different brightness,
Yes, it can be used as light power, but not twice. But if you will use it to form the color, then set this RGB color to Octane environment texture, and then use the same parameter again to set the power of lighting of Octane environment that includes this RGB-texture (and that I think also has another scale of that value) - you will change the lighting power in the quadratic form. E.g. you have HSV:360,1,1 and you want to decrease the brightness twice. And you decrease the "V" to 0.5 (twice). Yes, you get the color twice less bright. But: after that you will get the power of Octane texture environment decreased from 1.0 to 0.5 too, so as result after decreasing the "V" just twice you will get the resulting brightness reduce of Octane environment squared: to four times - twice less bright RGB color will shine with twice less lighting power in Octane texture environment.Joss wrote:and that brightness can be perfectly used as a light power.
Technically - it is no problem, I can change it to such behaviour easily... But, I'm still doubting that it will be correct...

Maybe someone else will express his opinion too about it?
