Ok, here the result...
3 meshes:
785408 triangles(sum)
2 Materials(sum)
1 Texturemap(sum)
Without materials:
Softimage: ~10sec
My: ~16sec
With materials:
Softimage: ~46sec /96.4MB on HD
My: ~16sec / 75.2MB on HD
FYI:
My is slower without materials, while Softimage save polys, i save tris.
eg. a quad.
Softimage linked the quad with 4 vertices.
poly1 = vert1, vert2, vert3, vert4
I split the quad in two tris with 4 vertices.
poly1 = vert1, vert3, vert4
poly2 = vert1, vert4, vert2
Also my export use more time to write.
Equivalent to ngons, i split, Softimage not.
When you triangulate, before you export, Softimage write the same with i.
Mine should then be faster, Softimage´s should significant greater on HD as already.
But export without material is irrelevant, while i think we ever export the material/s
The miscellaneous size comes while some normels will written by me as 0.0 and from Softimage as 0.00000
It equalizate herself when the normals have decimal places.
The speed boost comes while Softimage write for every polygon the material.
Also:
Material1
Poly1
Material1
Poly2
Material2
Poly3
I write only the material when it change:
Material1
Poly1
Poly2
Matirial2
Poly3
It plays a role on hight poly counts, that we have.
Sorry for the long statement, but maybe one want to know the background
Now it´s time to write the mtl export...
face