We are happy to share our second experimental build of Octane 2020.2 As with all experimental software please do not use this for production purposes.
This release includes a number of bug fixes and improvements including many of those that have been reported by you in 2020.2 XB1. There are still some outstanding issues that could not make it to this release but we are making good progress and they should be coming in the next one. Thank you all for your support.
Should you find any issues with this release please report using this thread so we can make sure we provide you with the best feedback.
Make sure to use a NVIDIA Studio driver with version at least 451 on Windows or 450 on Linux to use this version. No driver updates are required for macOS 10.13 (CUDA).
This version supports the new NVIDIA Ampere architecture on Windows and Linux. Kepler cards with compute model 3.0 are just supported on macOS.
OctaneRender 2020.2 XB3 has superseded this build.
Changes since OctaneRender 2020.2 XB1:
Bugfixes:
- Fixed medium entry/exit for nested dielectrics.
- Fixed null material conversion where if specular material is connected to multiple destination pins.
- Fixed some cases where hair BSDF was not evaluated correctly.
- Fixed a bug vertex displacement mixer was not working if a connected input has multiple destination
- Fixed gizmos using wrong camera FOV when using universal camera.
- Fixed gizmos which would not work with geometric primitives.
- Fixed some cases where transitions between mediums were not evaluated correctly.
- Fixed invalid memory access when using the code grant for authentication.
- Fixed toon rendering black in some random spots on toon material.
- Fixed a crash when expanding some scripted graph nodes.
- Fixed refraction and transmission filter info passes using albedo instead of transmission.
- Fixed absorption calculation for hair BSDF taking into account nested dielectrics.
- Fixed info kernel when evaluating multilayered material where different layers of share the same normal map.
- Fixed volume ramp evaluation.
- Fixed camera motion blur not always working for the first rendered frame.
- Fixed crash upon startup on macOS.
LUA API:
- Added
octane.render.hardwareRayTracingEnabled
function which checks whether hardware ray tracing is currently enabled for all devices with support for it. - Updated
octane.render.setDevicesActivity
with new optional argumentenableHardwareRayTracing
which specifies whether hardware ray tracing must be enabled for all devices with support for it. - Added LUA GUI components for OCIO drop-down controls with the following ids:
octane.gui.PROPS_GUI_OCIO_COLOR_SPACE_COMBO_BOX
octane.gui.PROPS_GUI_OCIO_LOOK_COMBO_BOX
- o
ctane.gui.PROPS_GUI_OCIO_VIEW_COMBO_BOX
- RTX is now enabled by default.
- Always apply saturation settings regardless of the output color space.
- Added toggle to all kernel nodes except for info to simulate the old behaviour by disabling nested dielectrics.
- Improved command line usage information output
- Performance optimizations for Volta (CM. 7.0) hardware which result in ~30% extra OB score.
Downloads
Downloads for Enterprise subscription users:
OctaneRender Enterprise 2020.2 XB2 Standalone for Windows (installer)
OctaneRender Enterprise 2020.2 XB2 Standalone for Windows (ZIP archive)
OctaneRender Enterprise 2020.2 XB2 Standalone for Linux
OctaneRender Enterprise 2020.2 XB2 Standalone for macOS (CUDA)
OctaneRender Enterprise 2020.2 XB2 Node Windows (installer)
OctaneRender Enterprise 2020.2 XB2 Node for Windows (ZIP archive)
OctaneRender Enterprise 2020.2 XB2 Node for Linux
OctaneRender Enterprise 2020.2 XB2 Node for macOS (CUDA)
Downloads for Studio subscription users:
OctaneRender Studio 2020.2 XB2 Standalone for Windows (installer)
OctaneRender Studio 2020.2 XB2 Standalone for Windows (ZIP archive)
OctaneRender Studio 2020.2 XB2 Standalone for Linux
OctaneRender Studio 2020.2 XB2 Standalone for macOS (CUDA)
Happy rendering
Your OTOY NZ team