juanjgon wrote:Have you tried to break the terrain objects into two objects? Octane has some limitations related to how many polygons can be stored in a single OBJ node, so perhaps this is the problem. If this doesn't help, you could try to enable the out of core feature to check if the problem is that the scene doesn't fit in the available GPU memory.
juanjgon wrote:It depends on the number of attributes, like UV maps, and so on. It could be just around these 17 MPolygons, but it is hard to say.
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