Hi,
So I'm a long time Octane C4d user, so I understand Octane pretty well. I'm just recently getting into Houdini so I'm new to a lot of the way things work together. I have a project where I have like 200+ text objects falling and fracturing using the RBD material fracture node and copytopoints. After I got everything set up and cached, I couldn't render it with motion blur on Octane. I immediately ran out of VRAM and the scene would crash. Is there a way I'm supposed to set up my scene for Octane to render the falling text object as instances? I've been looking online for the past couple days, but I cant seem to find a straight forward demonstration/guide on how to do this. I loaded the scene using Redshift for Houdini and everything worked as it should and rendered with motion blur. I'm a BIG fan of Octane, and I understand it's much different in Houdini than C4d, but I would really love to continue using octane in Houdini and not Redshift. Would really appreciate some help/guidance. Again, I'm completely new to Houdini, so if what I'm asking doesn't make sense, please let me know!
Thanks in advance!
Seun