pegot wrote:What does the parameter for samples control (default is set to 256)?
Samples only affects the volumetric visualization in OpenGL.
pegot wrote:What does the parameter for samples control (default is set to 256)?
chikegar wrote:This reminds me so much of Chronosculpt that came out six years ago from the makers of Lightwave. I know you're very familiar with it Lino Grande. Unfortunately, the programmer who wrote the program is no longer with the Lightwave team, so Chronosculpt has not been updated in years.
https://youtu.be/oJdnmL3u8fE
Cheers,
Gary Chike
amandas wrote:This looks fabulous!
Unfortunately, I seem to have UI issues. I do not see the top bar, and only 3 windows are present (Animation Editor, Items, Tools). is this because:
a) you limited the alpha version functionality?
b) you are using ImGUI docking branch, which is still experimental (I am developing a 3D app myself, and immediately recognized the UI)?
Best regards
linograndiotoy wrote:amandas wrote:This looks fabulous!
Unfortunately, I seem to have UI issues. I do not see the top bar, and only 3 windows are present (Animation Editor, Items, Tools). is this because:
a) you limited the alpha version functionality?
b) you are using ImGUI docking branch, which is still experimental (I am developing a 3D app myself, and immediately recognized the UI)?
Best regards
Hi!
The alpha version of Sculptron is not limited in any way.
Yes, that's what we're using. It's experimental but quite stable and usable. The missing windows can be opened from the menu bar (which you can't see for some reason). Can you please show me a screenshot of what you see when you open Sculptron?
Thanks!
Notiusweb wrote:Can someone explain what this program does-
I look at the thread and I get lost in the words going back and forth, so I just look at the pictures.
Sometimes I see a bust of a robot, and then other times a volume mesh....
What is the program doing!?....
linograndiotoy wrote:
If you have any specific question, I'll be happy to answer.
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