hmm
in the standalone i can easy setup a render - even when i have never used the standalone...
i setup
- a render target
- attach a geometry mesh
- add a kernal
- add a camera
and vupti - there is my render.
in sketchup
if i create a box then add some material and open the octane interactive viewport and then the node editor i'm presented to two nodes - a link to geometri and a material node.
but how do i use the render target and other nodes in sketchup?
if i add a render target and a camera, they are gone when i reopen the node editor.
and where do i find the proxy node?
or in other words - how to best use the node editor in skethup?
thanks
jorgensen
Using the node editor?
Like how do i access the cameras i have setup using the scenes in sketchup? - if possible
HOME octane standalone v3.07 | octane plugin for sketchup 3.07.0.14 | sketchup pro 2017 17.2.2555 64 bit | windows 10 pro 10.015063 build 15063 | i7-6700k @4.0 GHz | 32gb ram | 2x gtx 1070 | nvidia driver 382.33
- CaptainCrowbar
- Posts: 144
- Joined: Sun Jun 07, 2015 10:38 pm
The node editor in the current test release is only the first stage of this project. It only allows you to edit materials at the moment. We will expand its capabilities, to include geometry nodes, cameras, render settings etc, in future releases.