problem with lw 11.6.1 x 32 cant install the plugin.I did everything installing in the bin the right.dll
.dat files.Cant figure out whats wrong.Im going to x64 now
OctaneRender™ for LightWave™ 1.5 beta - build 1.23.2
Moderator: juanjgon
Konstantinos Kakarountas | Creative Director - VFX Supervisor
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everything works fine in lw11.6.1 x32 just remove the octane render master control
Konstantinos Kakarountas | Creative Director - VFX Supervisor
DAHOUSE PRODUCTIONS
www.dahouse.gr
www.facebook.com/dahouseproductions
www.vimeo.com/dahouse
DAHOUSE PRODUCTIONS
www.dahouse.gr
www.facebook.com/dahouseproductions
www.vimeo.com/dahouse
in lw 11.6.1 x 64 works fine now lets play and find some bugs if there is one because juan is a master.
Konstantinos Kakarountas | Creative Director - VFX Supervisor
DAHOUSE PRODUCTIONS
www.dahouse.gr
www.facebook.com/dahouseproductions
www.vimeo.com/dahouse
DAHOUSE PRODUCTIONS
www.dahouse.gr
www.facebook.com/dahouseproductions
www.vimeo.com/dahouse
x32 working fine now I removed octane master.juanjgon wrote:Plugins currently only can support the nodes available in the Octane Standalone App. Are this nodes available in the standalone?geo_n wrote:Is the shadow catcher node or shadowdensity alpha supported?
-Juanjo
Re shadow catcher, I think this is possible with matt material
http://render.otoy.com/forum/viewtopic. ... ss#p142204
"The shadow should be in the alpha channel to allow compositing, using the matte option for the floor object is the way to get this effect."
Should be a sticky or have sample scene demonstrating this very important function.
Happy New Year!
- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
Juanjo (anyone), please toss up what one would want hooked to what to get a simple gradient that used to be easy in LW using Distance to Pivot... I am just having a hell of a time just getting started with new gradients.. eeks.
For the sake of a demo, lets just say we want to mix two materials via Material Mixer and have them blend across 12" from Pivot - on the Y... You don't even need to do a screen shot. Text will do fine.
Please advise.
For the sake of a demo, lets just say we want to mix two materials via Material Mixer and have them blend across 12" from Pivot - on the Y... You don't even need to do a screen shot. Text will do fine.
Please advise.

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- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Don't think Octane gradients work like that 
But if they do, I'm excited.

But if they do, I'm excited.
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- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
Huh?... This is the greatest feature of gradients, isn't it? (blending crap)
Okay.. is there a way to input pivot and a distance along a given axis - to drive the Start Texture and End Texture?
Okay.. is there a way to input pivot and a distance along a given axis - to drive the Start Texture and End Texture?
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- UnCommonGrafx
- Posts: 199
- Joined: Wed Mar 13, 2013 9:14 pm
This should be easily possible. Best place to start is the camera tip which tied dof of Octane to the native LW camera. That's a great example of using the native maths with Octane.
From there, remember to look at all the suggestions in the other thread, two info nodes subtracted ought to get you what you want. Variants could be extracted from the thread.
From there, remember to look at all the suggestions in the other thread, two info nodes subtracted ought to get you what you want. Variants could be extracted from the thread.
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