Is Octane on macOS a dead-end?

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Is Octane on macOS a dead-end?

Postby trevc » Tue Oct 09, 2018 2:37 am

trevc Tue Oct 09, 2018 2:37 am
I love using macOS for work, but it's starting to feel like a dying platform for many pro-level applications. The latest macOS Mojave doesn't support CUDA at all, but what's alarming is there doesn't appear to be anyone left that cares. I didn't even see it mentioned that it didn't have CUDA support at launch. There's hardly anyone talking about it.

https://devtalk.nvidia.com/default/topi ... cos-10-14/
Apple's recently released macOS 10.14 (Mojave) does not support CUDA. For CUDA developers who are on macOS 10.13, it is recommended to not upgrade to Mojave. Developers may not be able to use Xcode 10 to build GPU applications or run CUDA applications.


What's the long-term roadmap for Octane on macOS? Will it always be CUDA-dependent or will it work with Metal2/Vulkan at some point? Is it time to give up and move to Win10?

Would be great to hear some opinions and any insights, thanks.
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Re: Is Octane on macOS a dead-end?

Postby Goldorak » Tue Oct 09, 2018 4:49 pm

Goldorak Tue Oct 09, 2018 4:49 pm
We'll never give up on MacOS, unless it becomes literally impossible to support.

We are working on a new framework (RNDR SDK) that can cross compile to Vulkan, Metal, CUDA and more. Already some pieces of Octane 2019 are ported over, and these pieces (including a test of our path tracing kernel) run at full speed on RTX (+ RT Cores), MacOS, iOS, Intel integrated, Macbook, AMD GPUs on WIn/Mac and more. No ETA on when we will fully replace every feature of the CUDA backend 100%, but we plan to release Octane 2019.1 next year with a good chunk of Octane ported to this framework (and you might be able to use AMD or Intel as secondary GPU even in those releases), and go from there.
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Re: Is Octane on macOS a dead-end?

Postby frankmci » Wed Oct 10, 2018 12:41 pm

frankmci Wed Oct 10, 2018 12:41 pm
As far as I know, Apple hasn't been directly selling/supporting new CUDA hardware since 2012, and OS updates since then have just been supporting that older, legacy hardware. Fortunately, the good folks at NVIDIA keep putting out Mac OS drivers (usually within a day or two of a n OS update) and the cards keep working fine. All our animation stations are using GTX cards of one sort or another.

I think the litmus test will be the 2019 Mac Pro. If they drop the ball with that one, then yes, the Mac as a pro multimedia production platform will be more or less dead. They seriously stumbled with the cylinder Mac Pro, and they can't afford another dud like that. It's hard to say with Apple, though; they have pulled the fat out of the fire more than once.

https://www.macworld.co.uk/news/mac/new ... 9-3536364/

We've been an 80-90% Mac shop since the early 1990s, and seen a lot of ups and downs. For the most part, the Mac's longevity, low maintenance and minimal admin overhead with almost no user hand-holding has been well worth it. As a production studio, we're usually a few years behind the cutting edge, for stability and reliability reasons, but that cushion is getting thin. It's not a religion, though, and as the next round of workstation updates looms on the horizon, if we have to jump ship, we will.
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