by Denis_Sartakov » Fri Jun 26, 2015 7:40 pm
Denis_Sartakov
Fri Jun 26, 2015 7:40 pm
Hey, dotcommer!
Yes of course: The process began with the idea of course. It has been tested several ideas first in rough shape. Then I chose the most spectacular in terms of the depth of feeling for the Oculus. Then I began to work with the details, plants, houses, etc .... Then did several lighting variations and choose the most beautiful in my opinion... In general, I wanted to show the reality bordering on fantasy, a kind of magical place, with the tree of life, has not reached civilization. Rendering took about 35 hours for 15 000 samples. Algorithm calculation - Path Tracing. About settings: coherent ratio - 0.3, hotpixel of camera - 0,7; caustic blur - 1. Software: 3dsmax, forestpack, zbrush, photoshop, after effects. Scene calculate on the one GTX Titanblack. Memory took about 5 GB. Thanks for your attention to my project)
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