Which feature do you need the most?

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Which feature do you need the most?

Region Render
139
6%
Network render
84
4%
Render Passes
238
11%
Hair&Fur
286
13%
Particles
228
10%
Multilight
155
7%
Internal Texture Mapping (planar, box, spherical, cylindrical, camera and so on)
86
4%
Undo
104
5%
Volumetric: fire, smoke, clouds
369
16%
Mixing of daylight and HDRI environment
211
9%
Subdivision surfaces (OpenSubDiv)
80
4%
Multi UV channels
129
6%
Rounded edges
130
6%
 
Total votes: 2239
Stahlwolle
Licensed Customer
Posts: 68
Joined: Sat May 19, 2012 9:36 am
Location: Cologne, Germany

hey and a Level-correction for the renderpicture (additional to gamma-value-slider) would be great! maybe for each r g and b channel! or curves!
i7 3930K 6x3.2GHz | 32GB | ASUS Rampage Extreme iv | Geforce Titan + Geforce 780 ti | 1200W PSU
voon
Licensed Customer
Posts: 527
Joined: Tue Dec 17, 2013 6:37 pm

Is this just a fun thread or do the octane devlopers actually look at it?
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stratified
OctaneRender Team
Posts: 945
Joined: Wed Aug 15, 2012 6:32 am
Location: Auckland, New Zealand

voon wrote:Is this just a fun thread or do the octane devlopers actually look at it?
We started it and we look at it as well :D

cheers,
Thomas
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pixelrush
Licensed Customer
Posts: 1618
Joined: Mon Jan 11, 2010 7:11 pm
Location: Nelson, New Zealand

but do nothing.. :P
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
AndreaMannori
Licensed Customer
Posts: 153
Joined: Thu Feb 24, 2011 8:25 am
Location: Bergamo

I really need Cuda 6 and the integration of the new shared memory feature
Andrea Mannori

win 8.1 x64; nvidia 770M driver 340.52; octane standalone 2 + c4doctane 2.
riggles
Licensed Customer
Posts: 493
Joined: Mon Feb 17, 2014 3:34 pm
Location: CT, USA

Even though fur is more important to me, I probably use rounded edges more than anything else on that list. It's both a big time saver and an important part in surface realism. Wish this ranked higher in the poll.
RealityFox
Licensed Customer
Posts: 273
Joined: Sat May 05, 2012 1:43 pm

I have a bit of a suggestions I suppose, maybe something done for the future after 2.0 or something.

Maybe make a simplified skin shader node? Like for instance, when you do texture painting for skin you create 3 layers, the epidermis, dermis and hypodermis. It would be interesting to have a node that can incorporate those layers and have settings for them. Like if you want more of a dry skin effect you boost the epidermis and maybe have a moister bar as well. I know you can do this using the mixed shader and stuff but it would be a nice simplification of it. I think Vray does something similar? (And maybe mental ray) I don't really use those programs so I'm not really sure.

Just a bit of a future suggestion I suppose since I don't think it's really a top priority sort of thing. Skin shaders can be made without it after all.
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dionysiusmarquis
Licensed Customer
Posts: 159
Joined: Mon Nov 04, 2013 9:29 pm

I think this poll can be updated! :)
Rikk The Gaijin
Licensed Customer
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

dionysiusmarquis wrote:I think this poll can be updated! :)
Taking out the features of the upcoming version 2.0, there will be only left:
- Render passes
- Volumetric: fire, smoke, clouds
- Particles

8-)
gordonrobb
Licensed Customer
Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

AS my requested features seemed to be different from other people's, I started a thread of my own, in the absence of any responses from OTOY in any other threads. Still waiting from a response from anyone in the development team.

http://render.otoy.com/forum/viewtopic.php?f=23&t=39006
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
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