Which feature do you need the most?
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- Stahlwolle
- Posts: 68
- Joined: Sat May 19, 2012 9:36 am
- Location: Cologne, Germany
hey and a Level-correction for the renderpicture (additional to gamma-value-slider) would be great! maybe for each r g and b channel! or curves!
i7 3930K 6x3.2GHz | 32GB | ASUS Rampage Extreme iv | Geforce Titan + Geforce 780 ti | 1200W PSU
- stratified
- Posts: 945
- Joined: Wed Aug 15, 2012 6:32 am
- Location: Auckland, New Zealand
We started it and we look at it as wellvoon wrote:Is this just a fun thread or do the octane devlopers actually look at it?

cheers,
Thomas
- AndreaMannori
- Posts: 153
- Joined: Thu Feb 24, 2011 8:25 am
- Location: Bergamo
I really need Cuda 6 and the integration of the new shared memory feature
Andrea Mannori
win 8.1 x64; nvidia 770M driver 340.52; octane standalone 2 + c4doctane 2.
win 8.1 x64; nvidia 770M driver 340.52; octane standalone 2 + c4doctane 2.
- RealityFox
- Posts: 273
- Joined: Sat May 05, 2012 1:43 pm
I have a bit of a suggestions I suppose, maybe something done for the future after 2.0 or something.
Maybe make a simplified skin shader node? Like for instance, when you do texture painting for skin you create 3 layers, the epidermis, dermis and hypodermis. It would be interesting to have a node that can incorporate those layers and have settings for them. Like if you want more of a dry skin effect you boost the epidermis and maybe have a moister bar as well. I know you can do this using the mixed shader and stuff but it would be a nice simplification of it. I think Vray does something similar? (And maybe mental ray) I don't really use those programs so I'm not really sure.
Just a bit of a future suggestion I suppose since I don't think it's really a top priority sort of thing. Skin shaders can be made without it after all.
Maybe make a simplified skin shader node? Like for instance, when you do texture painting for skin you create 3 layers, the epidermis, dermis and hypodermis. It would be interesting to have a node that can incorporate those layers and have settings for them. Like if you want more of a dry skin effect you boost the epidermis and maybe have a moister bar as well. I know you can do this using the mixed shader and stuff but it would be a nice simplification of it. I think Vray does something similar? (And maybe mental ray) I don't really use those programs so I'm not really sure.
Just a bit of a future suggestion I suppose since I don't think it's really a top priority sort of thing. Skin shaders can be made without it after all.
- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
Taking out the features of the upcoming version 2.0, there will be only left:dionysiusmarquis wrote:I think this poll can be updated!
- Render passes
- Volumetric: fire, smoke, clouds
- Particles

- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
AS my requested features seemed to be different from other people's, I started a thread of my own, in the absence of any responses from OTOY in any other threads. Still waiting from a response from anyone in the development team.
http://render.otoy.com/forum/viewtopic.php?f=23&t=39006
http://render.otoy.com/forum/viewtopic.php?f=23&t=39006
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |