Which feature do you need the most?

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Which feature do you need the most?

Volumetric: fire, smoke, clouds
352
16%
Hair&Fur
274
13%
Render Passes
233
11%
Particles
215
10%
Mixing of daylight and HDRI environment
204
9%
Multilight
151
7%
Region Render
138
6%
Rounded edges
127
6%
Multi UV channels
124
6%
Undo
102
5%
Internal Texture Mapping (planar, box, spherical, cylindrical, camera and so on)
83
4%
Network render
79
4%
Subdivision surfaces (OpenSubDiv)
79
4%
 
Total votes : 2161

Re: Which feature do you need the most?

Postby Stahlwolle » Thu Feb 20, 2014 10:46 am

Stahlwolle Thu Feb 20, 2014 10:46 am
hey and a Level-correction for the renderpicture (additional to gamma-value-slider) would be great! maybe for each r g and b channel! or curves!
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Re: Which feature do you need the most?

Postby voon » Thu Feb 20, 2014 2:22 pm

voon Thu Feb 20, 2014 2:22 pm
Is this just a fun thread or do the octane devlopers actually look at it?
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Re: Which feature do you need the most?

Postby stratified » Thu Feb 20, 2014 6:43 pm

stratified Thu Feb 20, 2014 6:43 pm
voon wrote:Is this just a fun thread or do the octane devlopers actually look at it?


We started it and we look at it as well :D

cheers,
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Re: Which feature do you need the most?

Postby pixelrush » Thu Feb 20, 2014 8:26 pm

pixelrush Thu Feb 20, 2014 8:26 pm
but do nothing.. :P
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Re: Which feature do you need the most?

Postby AndreaMannori » Wed Mar 05, 2014 6:08 pm

AndreaMannori Wed Mar 05, 2014 6:08 pm
I really need Cuda 6 and the integration of the new shared memory feature
Andrea Mannori

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Re: Which feature do you need the most?

Postby riggles » Thu Mar 06, 2014 3:07 am

riggles Thu Mar 06, 2014 3:07 am
Even though fur is more important to me, I probably use rounded edges more than anything else on that list. It's both a big time saver and an important part in surface realism. Wish this ranked higher in the poll.
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Re: Which feature do you need the most?

Postby RealityFox » Thu Mar 20, 2014 1:01 am

RealityFox Thu Mar 20, 2014 1:01 am
I have a bit of a suggestions I suppose, maybe something done for the future after 2.0 or something.

Maybe make a simplified skin shader node? Like for instance, when you do texture painting for skin you create 3 layers, the epidermis, dermis and hypodermis. It would be interesting to have a node that can incorporate those layers and have settings for them. Like if you want more of a dry skin effect you boost the epidermis and maybe have a moister bar as well. I know you can do this using the mixed shader and stuff but it would be a nice simplification of it. I think Vray does something similar? (And maybe mental ray) I don't really use those programs so I'm not really sure.

Just a bit of a future suggestion I suppose since I don't think it's really a top priority sort of thing. Skin shaders can be made without it after all.
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Re: Which feature do you need the most?

Postby dionysiusmarquis » Sun Mar 30, 2014 11:58 am

dionysiusmarquis Sun Mar 30, 2014 11:58 am
I think this poll can be updated! :)
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Re: Which feature do you need the most?

Postby Rikk The Gaijin » Mon Mar 31, 2014 3:03 am

Rikk The Gaijin Mon Mar 31, 2014 3:03 am
dionysiusmarquis wrote:I think this poll can be updated! :)

Taking out the features of the upcoming version 2.0, there will be only left:
- Render passes
- Volumetric: fire, smoke, clouds
- Particles

8-)
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Re: Which feature do you need the most?

Postby gordonrobb » Mon Mar 31, 2014 7:54 am

gordonrobb Mon Mar 31, 2014 7:54 am
AS my requested features seemed to be different from other people's, I started a thread of my own, in the absence of any responses from OTOY in any other threads. Still waiting from a response from anyone in the development team.

viewtopic.php?f=23&t=39006
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