Which feature do you need the most?

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB

Which feature do you need the most?

Region Render
139
6%
Network render
84
4%
Render Passes
238
11%
Hair&Fur
286
13%
Particles
228
10%
Multilight
155
7%
Internal Texture Mapping (planar, box, spherical, cylindrical, camera and so on)
86
4%
Undo
104
5%
Volumetric: fire, smoke, clouds
369
16%
Mixing of daylight and HDRI environment
211
9%
Subdivision surfaces (OpenSubDiv)
80
4%
Multi UV channels
129
6%
Rounded edges
130
6%
 
Total votes: 2239
User avatar
abstrax
OctaneRender Team
Posts: 5508
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

MOSFET wrote:@roeland: Is it up to each plugin developer to add support for the various Hair & Fur solutions? For example, Jimstar as the Octane for Maya developer would potentially have to purchase both Yeti and Shave.
Yes.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
User avatar
abstrax
OctaneRender Team
Posts: 5508
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

pixelrush wrote:Now that we have a fairly good indication what the community consider priorities can Otoy state they will commit to delivering on some of them soon? 8-)
No. See http://render.otoy.com/forum/viewtopic. ... 08#p161208
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
User avatar
TBFX
Licensed Customer
Posts: 501
Joined: Sun Dec 11, 2011 9:43 pm
Location: Wellington, New Zealand

MOSFET wrote:@roeland: Is it up to each plugin developer to add support for the various Hair & Fur solutions? For example, Jimstar as the Octane for Maya developer would potentially have to purchase both Yeti and Shave.
Of course there are native systems that could be supported also/first such as xGen and paint effects. Though I have to say if Yeti was supported in Octane for Maya I'd probably buy Yeti.

T.
Win10 x64|i7-9750H 2.6 GHz|32 GB RAM | RTX2080 max Q 8GB
User avatar
remKa
Licensed Customer
Posts: 234
Joined: Fri Jan 24, 2014 6:23 pm
Location: Paris
Contact:

VectorDisplacement would be great !
AMD 9950x3D / RTX 4090 / RTX 3090 / 192 Go DDR5 / Win 11
http://www.remy-kerbiquet.com
User avatar
cyrillweiss
Licensed Customer
Posts: 91
Joined: Wed Jun 02, 2010 2:52 pm

VectorDisplacement +1
HW01:WIN10x64/X79/i7-3930K/64gb/GPU:1xTitan X, GTX 1080ti, SW:Maya2018/2019, Cinema 4D R20

HW02:WIN10x64/Z370/i7-8700K/64gb/GPU:1xTitan X, GTX 1080ti SW:Maya2018/2019, Cinema 4D R20

etc. ...
TAN923
Licensed Customer
Posts: 29
Joined: Fri Aug 16, 2013 12:23 pm

I hope support Chinese name~Thank you very much!
User avatar
PAQUITO
Licensed Customer
Posts: 463
Joined: Wed Nov 21, 2012 4:50 pm
Location: Spain
Contact:

It would be awesome to have an option to bake the render to the uvmap as a texture. The same "bake to render outputs" that Modo uses.
AMD FX8350 8 cores. 16GBs RAM
GTX690
Win8 64.
Image
User avatar
FrankPooleFloating
Licensed Customer
Posts: 1669
Joined: Thu Nov 29, 2012 3:48 pm

^ HUGE, for WebGL, architectural and game industry. But this a foregone conclusion... OTOY would just be smart to bust out ahead of the pack, and make this happen first.
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
voon
Licensed Customer
Posts: 527
Joined: Tue Dec 17, 2013 6:37 pm

TAN923 wrote:I hope support Chinese name~Thank you very much!
Chinese name? Does that mean chinese language, rather? :)
Stahlwolle
Licensed Customer
Posts: 68
Joined: Sat May 19, 2012 9:36 am
Location: Cologne, Germany

and please add a magnification-info for the renderview (eg 50% or 100%)
thx
i7 3930K 6x3.2GHz | 32GB | ASUS Rampage Extreme iv | Geforce Titan + Geforce 780 ti | 1200W PSU
Post Reply

Return to “General Discussion”