Which feature do you need the most?

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Which feature do you need the most?

Volumetric: fire, smoke, clouds
352
16%
Hair&Fur
274
13%
Render Passes
233
11%
Particles
215
10%
Mixing of daylight and HDRI environment
204
9%
Multilight
151
7%
Region Render
138
6%
Rounded edges
127
6%
Multi UV channels
124
6%
Undo
102
5%
Internal Texture Mapping (planar, box, spherical, cylindrical, camera and so on)
83
4%
Network render
79
4%
Subdivision surfaces (OpenSubDiv)
79
4%
 
Total votes : 2161

Re: Which feature do you need the most?

Postby abstrax » Fri Jan 24, 2014 12:34 am

abstrax Fri Jan 24, 2014 12:34 am
MOSFET wrote:@roeland: Is it up to each plugin developer to add support for the various Hair & Fur solutions? For example, Jimstar as the Octane for Maya developer would potentially have to purchase both Yeti and Shave.

Yes.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Re: Which feature do you need the most?

Postby abstrax » Fri Jan 24, 2014 12:35 am

abstrax Fri Jan 24, 2014 12:35 am
pixelrush wrote:Now that we have a fairly good indication what the community consider priorities can Otoy state they will commit to delivering on some of them soon? 8-)

No. See viewtopic.php?p=161208#p161208
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Re: Which feature do you need the most?

Postby TBFX » Fri Jan 24, 2014 12:45 am

TBFX Fri Jan 24, 2014 12:45 am
MOSFET wrote:@roeland: Is it up to each plugin developer to add support for the various Hair & Fur solutions? For example, Jimstar as the Octane for Maya developer would potentially have to purchase both Yeti and Shave.

Of course there are native systems that could be supported also/first such as xGen and paint effects. Though I have to say if Yeti was supported in Octane for Maya I'd probably buy Yeti.

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Re: Which feature do you need the most?

Postby remKa » Fri Jan 24, 2014 8:32 pm

remKa Fri Jan 24, 2014 8:32 pm
VectorDisplacement would be great !
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Which feature do you need the most?

Postby cyrillweiss » Sat Jan 25, 2014 5:21 pm

cyrillweiss Sat Jan 25, 2014 5:21 pm
VectorDisplacement +1
HW01:WIN10x64/X79/i7-3930K/64gb/GPU:1xTitan X, GTX 1080ti, SW:Maya2018/2019, Cinema 4D R20

HW02:WIN10x64/Z370/i7-8700K/64gb/GPU:1xTitan X, GTX 1080ti SW:Maya2018/2019, Cinema 4D R20

etc. ...
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Re: Which feature do you need the most?

Postby TAN923 » Tue Feb 11, 2014 12:40 pm

TAN923 Tue Feb 11, 2014 12:40 pm
I hope support Chinese name~Thank you very much!
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Re: Which feature do you need the most?

Postby PAQUITO » Fri Feb 14, 2014 2:42 pm

PAQUITO Fri Feb 14, 2014 2:42 pm
It would be awesome to have an option to bake the render to the uvmap as a texture. The same "bake to render outputs" that Modo uses.
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Re: Which feature do you need the most?

Postby FrankPooleFloating » Fri Feb 14, 2014 3:41 pm

FrankPooleFloating Fri Feb 14, 2014 3:41 pm
^ HUGE, for WebGL, architectural and game industry. But this a foregone conclusion... OTOY would just be smart to bust out ahead of the pack, and make this happen first.
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Re: Which feature do you need the most?

Postby voon » Sat Feb 15, 2014 4:40 pm

voon Sat Feb 15, 2014 4:40 pm
TAN923 wrote:I hope support Chinese name~Thank you very much!


Chinese name? Does that mean chinese language, rather? :)
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Re: Which feature do you need the most?

Postby Stahlwolle » Thu Feb 20, 2014 10:45 am

Stahlwolle Thu Feb 20, 2014 10:45 am
and please add a magnification-info for the renderview (eg 50% or 100%)
thx
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