Which feature do you need the most?

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Which feature do you need the most?

Volumetric: fire, smoke, clouds
351
16%
Hair&Fur
274
13%
Render Passes
233
11%
Particles
215
10%
Mixing of daylight and HDRI environment
204
9%
Multilight
151
7%
Region Render
138
6%
Rounded edges
127
6%
Multi UV channels
124
6%
Undo
102
5%
Internal Texture Mapping (planar, box, spherical, cylindrical, camera and so on)
83
4%
Network render
79
4%
Subdivision surfaces (OpenSubDiv)
79
4%
 
Total votes : 2160

Re: Which feature do you need the most?

Postby bisenberger » Sun Jan 12, 2014 1:49 pm

bisenberger Sun Jan 12, 2014 1:49 pm
Displacement is the most needed for me.
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Re: Which feature do you need the most?

Postby mimbik » Tue Jan 21, 2014 8:04 pm

mimbik Tue Jan 21, 2014 8:04 pm
For me

1. 3D Accurate Motion Blur Guys :) (with controls)
2. Region Render
3. Particles. I think about fluids... yeah! But I think it is difficult to handle many formats.
4. maybe Ptex.
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Re: Which feature do you need the most?

Postby gabrielefx » Wed Jan 22, 2014 8:55 am

gabrielefx Wed Jan 22, 2014 8:55 am
recently I'm testing Keyshot
I can say it's impressive in speed considering that it works with CPUs only
It's ok for product design render, I think it uses a sort of direct lighting + optimized GI. It's not ok for interiors renders.
The most interesting feature is the possibility to save VR animations:
turntable, spherical, camera animations, etc.
The software saves a sequence of images and some java scripts file ready to use. Really simple!
I got PanoVR but it's a little bit tricky to use, Keyshot produces turntable or spherical animations in a snap.

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Re: Which feature do you need the most?

Postby NVN » Thu Jan 23, 2014 11:04 am

NVN Thu Jan 23, 2014 11:04 am
I think you should listen more to the people with Plugin.
The people who work with the standalone only want features, that we as a plug-user long have.
I want a render-engine, not a second 3D Max or C4D
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Re: Which feature do you need the most?

Postby voon » Thu Jan 23, 2014 11:16 am

voon Thu Jan 23, 2014 11:16 am
I tend to agree .. the important thing is to render ... not to have decent hair for poser porn :)
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Re: Which feature do you need the most?

Postby TBFX » Thu Jan 23, 2014 6:56 pm

TBFX Thu Jan 23, 2014 6:56 pm
voon wrote:I tend to agree .. the important thing is to render ... not to have decent hair for poser porn :)

"Poser porn" is the ONLY thing you can think of to use hair and fur for???????
I think some of us may have a wider imagination ;)

But seriously what is being asked for is the ability to render hair, not create it or set up dynamics/animation within Octane. So it is a render feature that is being asked for and one that practically all other renderers worth using already do.

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Re: Which feature do you need the most?

Postby voon » Thu Jan 23, 2014 7:05 pm

voon Thu Jan 23, 2014 7:05 pm
I think there was a smiley behind the post :) But when I think hair, then I think "tool to create objects" and not "renderer" ... but I may be wrong, I'm not quite sure, how hair is tied into rendercode.

What is hair actually? I geuss it's not twenty billion tiny strands ... would be a bit costly.
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Re: Which feature do you need the most?

Postby roeland » Thu Jan 23, 2014 8:37 pm

roeland Thu Jan 23, 2014 8:37 pm
It refers to things the hair of a character, or the strands of a thick carpet. You can currently render hair by converting the strands to triangles, but this takes much more memory than rendering the strands directly. Like meshes the strands would be created in your 3D modeling application and exported to Octane to render (or rendered with the integrated plug-ins).

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Re: Which feature do you need the most?

Postby MOSFET » Thu Jan 23, 2014 10:44 pm

MOSFET Thu Jan 23, 2014 10:44 pm
@roeland: Is it up to each plugin developer to add support for the various Hair & Fur solutions? For example, Jimstar as the Octane for Maya developer would potentially have to purchase both Yeti and Shave.
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Re: Which feature do you need the most?

Postby pixelrush » Thu Jan 23, 2014 11:41 pm

pixelrush Thu Jan 23, 2014 11:41 pm
Now that we have a fairly good indication what the community consider priorities can Otoy state they will commit to delivering on some of them soon? 8-)
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