Which feature do you need the most?

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Which feature do you need the most?

Volumetric: fire, smoke, clouds
346
16%
Hair&Fur
271
13%
Render Passes
232
11%
Particles
212
10%
Mixing of daylight and HDRI environment
198
9%
Multilight
148
7%
Region Render
138
6%
Rounded edges
125
6%
Multi UV channels
124
6%
Undo
101
5%
Internal Texture Mapping (planar, box, spherical, cylindrical, camera and so on)
83
4%
Subdivision surfaces (OpenSubDiv)
78
4%
Network render
76
4%
 
Total votes : 2132

Re: Which feature do you need the most?

Postby fantome » Thu Jul 11, 2019 8:34 am

fantome Thu Jul 11, 2019 8:34 am
extend support for color vertex attribute and float vertex attribute to
- curves object
- particles object
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Re: Which feature do you need the most?

Postby scooternva » Tue Jul 23, 2019 5:34 pm

scooternva Tue Jul 23, 2019 5:34 pm
For the LightWave plugin, it would be nice if Octane's nodes were more closely integrated with the standard LightWave nodes.

  1. The LightWave "Input" and "Instance Info" nodes have all kinds of useful data points that would be invaluable as inputs for Octane material and texture nodes where randomness and/or instanced objects need to have their textures/materials varied based on position, distance from the camera, etc.
  2. The LightWave Math nodes would greatly expand on the limited math functions available in Octane.
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Re: Which feature do you need the most?

Postby Goldorak » Wed Jul 24, 2019 9:44 am

Goldorak Wed Jul 24, 2019 9:44 am
scooternva wrote:For the LightWave plugin, it would be nice if Octane's nodes were more closely integrated with the standard LightWave nodes.

  1. The LightWave "Input" and "Instance Info" nodes have all kinds of useful data points that would be invaluable as inputs for Octane material and texture nodes where randomness and/or instanced objects need to have their textures/materials varied based on position, distance from the camera, etc.
  2. The LightWave Math nodes would greatly expand on the limited math functions available in Octane.


This could be solved with OSL state and utility nodes. They exist, but we plan to bake them in by 2019.2 RC1
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Re: Which feature do you need the most?

Postby scooternva » Tue Jul 30, 2019 6:50 pm

scooternva Tue Jul 30, 2019 6:50 pm
Re the OSL nodes: It would be nice if the OctaneRender plugin for LightWave behaved more like standalone OctaneRender as far as the user interface is concerned. Simple example: your own Mandlebrot example (https://docs.otoy.com/osl) in the online documentation. In standalone OctaneRender there's a nice set of sliders for the numeric inputs. In LightWave, all you get are the connection pins. This is especially a problem with enum-type inputs (e.g., "mapper"), and it makes using string inputs (e.g., to select a filename) impossible. This really needs to be addressed.
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