gabrielefx wrote:hair+fur is a sort of instancing algorithm, I think that in Max is possible to interface Octane with the embedded plugin.
In Octane there aren't forces to bend hair: wind, gravity, attractors, collision detection, etc.
I don't think it's about having a dynamic hair and fur system in Octane, it's about being able to render hair primitives, in a memory and geometrically efficient way, that are generated in animation software and exported through alembic, of course it would be even better to have a render time hair generation system that would take dynamic guides from the host application and populate on the fly but lets see what is possible.
Octane is a Renderer and as such should eventually be able to render anything you can generate using the tools available in your 3d software, with or without a plugin.
gabrielefx wrote:Nobody wants distributed or network render!...that's incredible...
Yeah that's a bit strange but I guess like me (I also did not vote for this) it's possibly that only people who do a lot of animation see this as important and they probably use a plugin version rather than the standalone and so already have network rendering capability.