Over the past week I've been studying matrix mathematics more. It has allowed me to push the coding in Phantom Scatter a lot further. The result is very interesting I think! Per-triangle mode functionality is now fully supported.
It will drastically decrease your VRAM usage for custom-placed models that could be scattered.
It works in any place. Any orientation. You can use it to place cars, street lights, custom placed trees (such as a treeline next to a streetlane), or even vines growing on a wall. I have a feeling you guys can come up with more places where this is gonna be really useful.
I'll be implementing it in the software's interface and in an additional tutorial. When that's done, you can expect BETA 4 so you can give it a spin. That will probably be the last BETA before official release.
My model in SketchUp:
The result in Octane, when I link up the CSV to a futuristic car model: