As I was following Phantom's thread from the first post and I received the chance to test the beta software, I thought that I post a few renders where I used Phantom Scatter beta to create the vegetation. Maybe you could better imagine what you can expect from it.
This project of mine is a little winery in Hungary. Our summer season is always hot, but this year it was very dry too, so I tried to reproduce this mood with my renders with the completly dead and parched grass and with the few living weed. I still want to improve the model, so consider these rendering as work-in-progress ones. Next to the building I have to model a few rows of grape, a few trees are also missing, and the interior is also only in 50% ready.
As always, C&C are welcome!
I think the pictures tell everything, but now a few words about PS.
However it could seem that the usage is complicated, you can be sure that is very easy to use after reading the tutorial.
The result seems to be extremely realistic even if I used only 4 types of grass/weed.
The modeled territory is about 1500 sqm.
There are 3700 instances of green weed, 59658 instances of dead grass (tussock), 115 pcs of poppy, and 644 pcs of wheat.
The memory usage (geometry) in Octane is 41,4 Mb.
During the testing I only encountered the so-called
"cosmetic error". For me, everything else worked fine.
i5 4590 | GIGABYTE Z97X-SOC FORCE | 32GB RAM | SSD 256GB | 3x GTX 1070 hybrid | Win10 64bit