I also had some problems with changing XYZ coordinates for sketchup plugin but I solved it there
viewtopic.php?f=31&t=22581&start=20
If you need any help with the transformation matrix please post it.
Phantom107 wrote:face_off (Paul), I think something else is going on somewhere. I'm originally a hobbyist game programmer and I always use the Z-axis to be up. And that is the case in this program too... I'll get to it eventually, there is a bunch of stuff that needs work that has priority right now.
Phantom107 wrote:Update
It is my pleasure to announce that I reworked parts of my import script (again ), and that triangles as well as quads are now supported. It will discard any faces that have 5 vertices or above so be careful. Big thanks go to Zay for sending me some sample OBJs to test with.
I've also made a button in Phantom Scatter Compute that allows you to scale. I've programmed it so it will save the value of the scale in the library folder so you don't have to enter it over and over again. My recommendation is that you scale your model to meters.
face_off (Paul), I think something else is going on somewhere. I'm originally a hobbyist game programmer and I always use the Z-axis to be up. And that is the case in this program too... I'll get to it eventually, there is a bunch of stuff that needs work that has priority right now.
Sure, I'll add a video tutorial when I feel the product is good enough. It really isn't all that complex to use though, I streamlined it as much as possible. Is the manual concept not clear enough?
Phantom107 wrote:Update
It is my pleasure to announce that I reworked parts of my import script (again ), and that triangles as well as quads are now supported. It will discard any faces that have 5 vertices or above so be careful. Big thanks go to Zay for sending me some sample OBJs to test with.
I've also made a button in Phantom Scatter Compute that allows you to scale. I've programmed it so it will save the value of the scale in the library folder so you don't have to enter it over and over again. My recommendation is that you scale your model to meters.
face_off (Paul), I think something else is going on somewhere. I'm originally a hobbyist game programmer and I always use the Z-axis to be up. And that is the case in this program too... I'll get to it eventually, there is a bunch of stuff that needs work that has priority right now.
Sure, I'll add a video tutorial when I feel the product is good enough. It really isn't all that complex to use though, I streamlined it as much as possible. Is the manual concept not clear enough?
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