Thank You for Your hard work dear OctaneRender Team:)
But this news about "new node system" and TWO features like "cast shadow on-off" or "visible for camera on-off" - it is bad news. It's 2013 year. Displacement is STANDARD for all serious render engines. The same situation is for MOTION BLUR and options for visiblity for reflections, refractions, more light options and UV mapping options (cylinder, sphere, cube etc).
New node system is not milestone in development

You said that it was hardwork, but users need new features to increase realism.
I love OctaneRender, but i stopped to use it in commercial production. I'm getting back to Cinema4D render engine - maybe i have Cinema 4D R10 (2007 year!!!) but i have there displacement, motion blur and all options for visibilities (including and exluding objects from any light too).
If i have a choice to use OctaneRender (realistic engine) but without elementary features and Cinema4D engine (less realistic) but with a lof of features - actually my choice is for Cinema 4D

I'm sad because i bought 2 x Gtx 580 (3 gb ram) and i was sure that in 2013 i'll get more possibilities with new OctaneRender. But there is no new OctaneRenderer.
I hope, and i belive that your Team (OctaneRender programmers) will find solutions for all these missing features:) You made one of the most user friendly and fastest GPU engine. And i'm sure you'll push this software to the next level of possibilities. I hope.
Greetings and thank You one more time for your hardwork.
Krzysztof Czerwiński