Which feature do you need the most?

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Which feature do you need the most?

Volumetric: fire, smoke, clouds
369
17%
Hair&Fur
285
13%
Render Passes
237
11%
Particles
225
10%
Mixing of daylight and HDRI environment
210
9%
Multilight
155
7%
Region Render
139
6%
Rounded edges
130
6%
Multi UV channels
129
6%
Undo
103
5%
Internal Texture Mapping (planar, box, spherical, cylindrical, camera and so on)
86
4%
Network render
83
4%
Subdivision surfaces (OpenSubDiv)
80
4%
 
Total votes : 2231

Re: Which feature do you need the most?

Postby joemoak » Mon May 06, 2024 3:43 pm

joemoak Mon May 06, 2024 3:43 pm
Fake Pilot wrote:Outline render for toon shader.

5 years later, would love to see this feature. Just getting consistent line weights for concave and convex edges and silhouettes of objects would be incredibly enabling.
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Re: Which feature do you need the most?

Postby mohari.mate » Fri May 24, 2024 5:40 pm

mohari.mate Fri May 24, 2024 5:40 pm
An updated OTOY live database would be really really good with vegetation, assets like vehicles, signs, new materials etc... Even if its not free i would register cuz for archviz it takes a TON of time to make it done.
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Re: Which feature do you need the most?

Postby pegot » Mon Jun 17, 2024 10:36 pm

pegot Mon Jun 17, 2024 10:36 pm
mohari.mate wrote:An updated OTOY live database would be really really good with vegetation, assets like vehicles, signs, new materials etc... Even if its not free i would register cuz for archviz it takes a TON of time to make it done.

+1
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Re: Which feature do you need the most?

Postby Mikla » Thu Jul 25, 2024 8:19 pm

Mikla Thu Jul 25, 2024 8:19 pm
joemoak wrote:
Fake Pilot wrote:Outline render for toon shader.

5 years later, would love to see this feature. Just getting consistent line weights for concave and convex edges and silhouettes of objects would be incredibly enabling.


An Arnold-like toon shader would be great! At least give us something we can create blueprint-like renders with.
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Re: Which feature do you need the most?

Postby pegot » Wed Sep 11, 2024 11:06 pm

pegot Wed Sep 11, 2024 11:06 pm
The feature I need most is an updated manual :D

Especially for Octane Blender.
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RTX 3090 Asus Tuff

Network rendering:
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AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
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Re: Which feature do you need the most?

Postby adrianr » Mon Sep 23, 2024 3:49 pm

adrianr Mon Sep 23, 2024 3:49 pm
leave2 wrote:Displacements are by far Octanes most obvious weakness. The implementation of them is terrible, and lag behind even ancient renderers like Modos. Like already stated above, vertex displacements just aren't an option for 99% of people interested in speed and efficiency.

I remember the most I realised how bad they were. I needed to add two displacements together to create slightly embossed text on a logo, and when using vertex, it added 3 million triangles to a scene that was only 820k to begin with.

Compare that to Modo where you just drop a displacement in the shader tree and you can stack them all day.

I actually don't understand why displacements are so bad in this renderer.


I want to +1 this more times than would be sensible. Displacement in Octane is such a miserable experience. Are there any hints on a roadmap that this is due an overhaul?
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