In animation it would be good to limit the time GPU's are waiting on the CPU to render.
Before rendering on the GPU there's always some preparation time on the CPU. (depending on how much animated objects there are)
If the CPU could read ahead and cache X number of frames to feed the GPU's,
rendertimes could increase significantly on long animations.
I've tried to make it clear in this Exaggerated graphic;
I don't even know if this could be possible ...
thanks,
Jan
C4D R17 - OCTANE 3.04.5 - OCTANE4C4D 3.04.5