C4D's new Substance node

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C4D's new Substance node

Postby speltrong » Mon Jan 22, 2024 8:49 pm

speltrong Mon Jan 22, 2024 8:49 pm
Hi

I saw that Maxon introduced a new Substance node that has all the outputs in a single place and the ability to alter parameters. Is there any way to hijack theirs or replicate this for Octane? It'd be such a huge timesaver for getting SBSARs in.

Thanks!
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Re: C4D's new Substance node

Postby aoktar » Mon Jan 22, 2024 8:55 pm

aoktar Mon Jan 22, 2024 8:55 pm
speltrong wrote:Hi

I saw that Maxon introduced a new Substance node that has all the outputs in a single place and the ability to alter parameters. Is there any way to hijack theirs or replicate this for Octane? It'd be such a huge timesaver for getting SBSARs in.

Thanks!

Do you have any example material like a scene to show it?
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Re: C4D's new Substance node

Postby ShivaMist » Sat Mar 02, 2024 1:14 pm

ShivaMist Sat Mar 02, 2024 1:14 pm
aoktar wrote:Do you have any example material like a scene to show it?


You can take any .sbsar file and drop it into Cinema 4D. If redshift is enabled it will automatically create a Material with the .sbsar inside the Maxon Node Editor (see attached video).

It would be great to have this integrated into C4D Octane, will gain lots of time in the long run.
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[ Play Quicktime file ] Cinema_4D_LWDLRkGxvM.mp4 [ 7.54 MiB | Viewed 131 times ]

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