Cinema4D version 2023.1-Beta3-R4 27.09.2023

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Re: Cinema4D version 2023.1-Beta2/3 21.09.2023

Postby aoktar » Sun Sep 24, 2023 9:05 am

aoktar Sun Sep 24, 2023 9:05 am
MichaelJeffreyVance wrote:
Ah I see. It has to be cached. Thanks. That seems a tinsy bit inconvenient, but having the ability is the important thing.

Because of the nature of the effect and lack of obtaining the motion data that is the way I have implemented. Cumulative calculation systems will not support random access to different frames. So caching ia a must, nothing new to 2024. I would have a Maxon support for motion data for any objects at any time. But they never offered this option to 3rd parties. So hearing this is a bit sorrowful for me, because I've spent much time to solve the problems
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Re: Cinema4D version 2023.1-Beta2/3 21.09.2023

Postby KeeWe » Mon Sep 25, 2023 7:22 am

KeeWe Mon Sep 25, 2023 7:22 am
MichaelJeffreyVance wrote:
aoktar wrote:
MichaelJeffreyVance wrote:Hi I have a test scene that uses Cinema 2024 new Rigid Body simulation system and I can't get motion blur to render in the Picture Viewer. Please see attached.

2023-09-22_01-44-02.jpg


OctaneMotionBlurMV3.zip


It's not working because you need to cache the dynamics. We are using a temporal copy of scene for data and it requires to have data. Caching provides that. See the picture!


Ah I see. It has to be cached. Thanks. That seems a tinsy bit inconvenient, but having the ability is the important thing.


TBF, caching should always be the go to solution since it gives you the ability to rerender the exact same simullation and/or just a few frames of it.
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Re: Cinema4D version 2023.1-Beta2/3 14.09.2023

Postby aoktar » Tue Sep 26, 2023 9:23 pm

aoktar Tue Sep 26, 2023 9:23 pm
SSmolak wrote:
aoktar wrote:Here is a hotfix for the issue(s). Grab the R3 build.


Thank you very much, works perfectly as always ! You can repair it within much less time than Maxon needs to broke it :)

I forgot to add before examples of the opacity and transmission PBR tags - here are examples of filenames from popular vendors :

Oct_PBR_tags_opacity_transmission.jpg

PBR_tags_opacity_trans.jpg

This will be available on next build
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Re: Cinema4D version 2023.1-Beta2/3 21.09.2023

Postby MichaelJeffreyVance » Wed Sep 27, 2023 12:41 am

MichaelJeffreyVance Wed Sep 27, 2023 12:41 am
Ah ok, sorry. Didn't mean to cause sorrow. I don't know the extenuating circumstances or what it took to make it possible but I am just happy now that I know I need to cache it first, the performance is even much better than I ever expected. I discovered after caching that I am able to see the motion blur in the Live Viewer even as the file plays, which is just amazing. :o I never expected that so great job there.

2023-09-26_21-07-02.jpg


2023-09-26_20-38-22.jpg


aoktar wrote:
MichaelJeffreyVance wrote:
Ah I see. It has to be cached. Thanks. That seems a tinsy bit inconvenient, but having the ability is the important thing.

Because of the nature of the effect and lack of obtaining the motion data that is the way I have implemented. Cumulative calculation systems will not support random access to different frames. So caching ia a must, nothing new to 2024. I would have a Maxon support for motion data for any objects at any time. But they never offered this option to 3rd parties. So hearing this is a bit sorrowful for me, because I've spent much time to solve the problems
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Re: Cinema4D version 2023.1-Beta3-R4 27.09.2023

Postby mili123 » Thu Sep 28, 2023 1:07 am

mili123 Thu Sep 28, 2023 1:07 am
Change the shape of the light to a disk and the direction of the light will be reversed
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Snipaste_2023-09-28_09-04-15.png
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Re: Cinema4D version 2023.1-Beta3-R4 27.09.2023

Postby bepeg4d » Thu Sep 28, 2023 7:23 am

bepeg4d Thu Sep 28, 2023 7:23 am
Hi,
confirmed, but please note that Disk primitive is supported only by new Analytic Light, so to fix it, you need to change the Light type, from "Use primitives" to "Analytic":
IMG_9828.jpeg

IMG_9827.jpeg


To recap:

- Default = only Rectangle
- Use primitives = Rectangle, Sphere
- Analytic = Rectangle, Sphere, Disk, Tube

ciao,
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Re: Cinema4D version 2023.1-Beta3-R4 27.09.2023

Postby aoktar » Thu Sep 28, 2023 7:59 am

aoktar Thu Sep 28, 2023 7:59 am
bepeg4d wrote:Hi,
confirmed, but please note that Disk primitive is supported only by new Analytic Light, so to fix it, you need to change the Light type, from "Use primitives" to "Analytic":
IMG_9828.jpeg

IMG_9827.jpeg


To recap:

- Default = only Rectangle
- Use primitives = Rectangle, Sphere
- Analytic = Rectangle, Sphere, Disk, Tube

ciao,
Beppe

Or switch to "default".
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Re: Cinema4D version 2023.1-Beta3-R4 27.09.2023

Postby Kalua » Thu Sep 28, 2023 10:02 pm

Kalua Thu Sep 28, 2023 10:02 pm
This build looks great, Aoktar! THanks!
Until now I realized C4D background object is not exported to Octane SA.
That is why I am posting here:
Chromatic aberration kind of messes a bit with aplha background + C4D background object. In this case it darkens the background a bit all as soon as chromatic kicks in above any value of 0.
Take a look at the pictures.

PS 1.: I realize it messes SA alpha channel too, so it is not really C4D bacground object... it's kind of something maybe Otoy could look into.
PS 2.: I managed to restructure the alpha gradient inside the ground shader and it works great now!
Attachments
Screenshot 2023-09-28 155027.jpg
Expected normal viewed image
Screenshot 2023-09-28 155020.jpg
Background is a bit messed up
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Re: Cinema4D version 2023.1-Beta3-R4 27.09.2023

Postby SSmolak » Sun Oct 01, 2023 1:09 pm

SSmolak Sun Oct 01, 2023 1:09 pm
Kalua wrote:This build looks great, Aoktar! THanks!
Until now I realized C4D background object is not exported to Octane SA.


I'm curious how you using C4D background object because it completely doesn't work for me. Why not to use Octane environment texture instead ?

Thank you Aoktar for fast update !
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Re: Cinema4D version 2023.1-Beta3-R4 27.09.2023

Postby aoktar » Sun Oct 01, 2023 7:40 pm

aoktar Sun Oct 01, 2023 7:40 pm
SSmolak wrote:
Kalua wrote:This build looks great, Aoktar! THanks!
Until now I realized C4D background object is not exported to Octane SA.


I'm curious how you using C4D background object because it completely doesn't work for me. Why not to use Octane environment texture instead ?

Thank you Aoktar for fast update !

Background object is not something that can be exported
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