This is the stable plugin build based on stable 2022.1 SDK. Any feedback will be much appreciated. Enjoy it!
This is the Standalone matching Standalone 2022.1.
Make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows.
IN ANY CRASH CASE PLEASE DO THESE!!!
If you see CUDA errors follow 1,2,3,4.
1- Use NVIDIA STUDIO drivers, not Game Ready versions. If you have stability issues try different drivers, some of them could cause instability issues. Make a clean install while doing this to be sure previous files completely removed.
2- Check GPU frequency. Overclocking would cause instability issues
3- Check PSU. Insufficient power output would cause instability issues
4- Check the free amount of GPU's VRAM and system's RAM while working. Low VRAM will/may cause CUDA errors. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. It’s like “editor/render” parameter. Just try to use the same value. Also try to optimize your scene for polygon count, even use smaller images. Try to use Octane texture nodes rather than using C4D texture/shaders.
Alternatively, use V4 and Out-of-core(OOC) function. Increase RAM for OOC and It should not exceed physical RAM amount. Check TDR value and increase if it's necessary.
5- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Alternatively, try to delete/hide some objects/materials until crash gone away. If you find what's causing crashes, send us a sample scene to let us for investigating and bring a fix or solution.
Thanks for helping the development by your feedbacks! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc...
2022.1-[R10] plugin revisions
- Added transform motion blur support for Octane Lights. See motion blur tab in Octane Light tags
- Fix: slider refresh problem on Octane sliders in HSV mode
- Fix: new ORBX export method and ignored time-sampling values
- Fix: LV periodic refresh issue when stacked material and Vertexmap used together
2022.1-[R9] plugin revisions
Removed R9 because of stability issues. Fixed build will be out ASAP. Stay with R8 until that.
2022.1-[R8] plugin revisions- Added new ORBX export command to Live Viewer for RNDR jobs: "Animated package for RNDR (orbx)". It will call the new export method from Picture Viewer, old exporter still here!
- Speed up on exporting the animated ORBXs for several cases through the Octane Render Settings and new "Animated package for RNDR" command.
- Fix: Immediate update on custom LUTs list after reload button
- Fix: Hair tab is unvisible when the splines used under Cloner
- Fix: Wrong thickness on last vertex with Spline/hair rendering
- Fix: Octane Color GUI, slider reset problem in HSV mode
- Fix: Broken compatibility mode parameter for kernels, except DL kernel
- Fix: Colorspace was always sRGB in previews for ImageTextures and fixed wrong output for material previews in the case
- Fix: a crash on environment manager
- Fix: Crash on "Delete unused materials" and "Octane Texture Dialog" combination
- Improvements on safe frames checkbox and parameter change feedback
- Fix: HDRLS's close operation for Live Viewer
- Added "Mesh to Volume" feature with Octane Object tag, now particles tab is always visible. Just select "Mesh to Volume" in tag and add some medium, tweak it.
- Fix: missing group entry in side node menu after a search operation
- Added visibility support to childs of scatter objects
- Fix: wrong color transfer for Object display colors, backward compatibility fix added by version conversion. Also layer mode is supported for object color
- Fix: Scatter object colors
- Fix: Octane sliders in 'Custom Pattern' nodes
- Mograph color support in Scatter Object for Matrix objects
- Fix: Nonfunctional "use primitives" parameter in Octane Light Tag, light primitives was not working because of it
- Fix: Wrong "Blend color space" option numbers on export
- Fix: Wrong "coherent ratio" conversion
- Added the support for Vertexmap tags on Field driven primitives
- Native light/object linking by using Cinema 4D's light Project section.
It's selectable from Kernels->C4D_Light_Linking parameter for backward compatibility and still needs some improvements/fixes.
Note that will overwrite the LightIDs if you set in Octane Light Tag. - Motionblur performance fix on xpEmitter with high particle counts
- Fix: a crash on copy/paste a scatter object which has any effector
- Fix: Missing the small material preview ball issues
- Added Standard surface to Sub_Material
- Added Localize/Globalize commands to Octane Texture Manager
https://render.otoy.com/customerdownloa ... 10_win.rar
Mac OSX Prime BUILD (R25-R26/R2023)
https://render.otoy.com/plugindownloads ... OSX_m1.zip
WINDOWS DEMO BUILD (R15-26/R2023)
https://render.otoy.com/plugindownloads ... 10_win.rar
Please note the macOS build below will only work correctly on macOS 12.3.1 and newer, and only on Apple Silicon.
Requirements:
-You'll need to update your Cinema 4D to latest versions(R16.050, R17.053, R18.057, R19.053, R20.057, R21.115, S22.118, R23.110, R24.111, R25.117, R26.107, R2023.1). Otherwise, the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by the firewall and any antivirus software.
-Nvidia drivers at least Nvidia Studio Drivers(minimum 456.38) and be careful with latest Game Ready drivers which can cause cuda errors. Stay with stable one for you.
ONLINE HELP MANUAL
Use embedded help buttons from Octane nodes and windows
or from link: https://docs.otoy.com/cinema4d/OctaneRe ... ema4D.html
Installation
First, remove all octane related stuff from plugins and the main folder of Cinema4D.
Extract all files to Cinema4D\plugins\c4dOctane directory.
Also, download manual.zip and extract to c4dOctane directory if it's not available in place.
There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R2023, keep only "c4dOctane-R2023.xdl64" and delete c4dOctane-R26.xdl64, c4dOctane-R25.xdl64, c4dOctane-R24.xdl64, c4dOctane-R23.xdl64, etc..