Cinema4D version 2020.2.1-R3 (Obsolete stable) 23.03.2021

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Cinema4D version 2020.2.1-R3 (Obsolete stable) 23.03.2021

Postby aoktar » Tue Mar 09, 2021 10:44 pm

aoktar Tue Mar 09, 2021 10:44 pm
Hi all,
This is the latest stable build based on stable 2020.2.1 SDK. Any feedback will be much appreciated. Enjoy it!

Make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows. No driver updates are required for macOS 10.13 (CUDA).

This version supports the new NVIDIA Ampere architecture on Windows and Linux. Kepler cards with compute model lower than 3.5 are just supported on macOS.

For CORE improvements please check the following Standalone link.
This is the matching Standalone: OctaneRender™ 2020.2.1.

Changes of 2020.2.1-R3 build
- Color support for xpTrail objects. Add object tag, select hair mode. Apply new AttributeTex texture to Octane material and apply to trail object. See the setup in next picture
- Performance fix for InstanceColor and moGraph color stuffs
- Note that using the new XP-API will broke old X-Particles support. Please upgrade your XP for use with this version.
xpTrail1.jpg


Changes of 2020.2.1-R2 build
- Fix: Power issue of volumetric spotlight
- Fix: Delete support with BACKSPACE in node editor for Mac devices

Changes of 2020.2.1 build
- fix: A specific issue with relative paths in tokens which crashes the plugin
- fix: Display performance improvements for big resolution renders on Live Viewer
- fix: Empty material preview icons
- fix: AB compare mode for R20
- Improvements for OCIO interface
- Several minor fixes

Core fixes which may affects the plugins
- Fixed bug causing moving instances to disappear when subframe start would be set to 100% in the animation settings.
- Fixed crash when an OSL shader has two outputs.
- Fixed crash when an OSL shader has a struct as input parameter.
- Fixed render failure when rendering a preview of a toon material.
- Fixed render failure when texture displacement is used on a mesh with no UV coordinates and RTX is enabled.
- Fixed AI denoiser on macOS by updating cuDNN to version 7.6.5.
-Fixed volumetric spot light cutting out geometry with a material priority less than 0. This is because the volumetric spot light had a default priority of 0, so if the user tries to set the scene geometry with less than 0 priority, they will be cut out.
- Fixed rendering of fake shadows of nested dielectrics that have SSS.
- Fixed missing attenuation if a toon material is indirectly visible, e.g. behind some tinted glass.
- Fixed material opacity not using the correct opacity when using mix material inside a layered material node.
- Fixed incorrect reset of material layers if a mix material gets changed and is used inside a layered material node.
- Fixed incorrect rendering of Vectron nodes with object layer / material map nodes if connected to an OSL texture with an _sdf input.
- Fixed various render updates missing under certain circumstances.

IN ANY CRASH CASE PLEASE DO THESE!!!
If you see CUDA errors follow 1,2,3,4.
1- Use NVIDIA STUDIO drivers, not Game Ready versions. If you have stability issues try different drivers, some of them could cause instability issues. Make a clean install while doing this to be sure previous files completely removed.
2- Check GPU frequency. Overclocking would cause instability issues
3- Check PSU. Insufficient power output would cause instability issues
4- Check the free amount of GPU's VRAM and system's RAM while working. Low VRAM will/may cause CUDA errors. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. It’s like “editor/render” parameter. Just try to use the same value. Also try to optimize your scene for polygon count, even use smaller images. Try to use Octane texture nodes rather than using C4D texture/shaders.
Alternatively, use V4 and Out-of-core(OOC) function. Increase RAM for OOC and It should not exceed physical RAM amount. Check TDR value and increase if it's necessary.
5- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Alternatively, try to delete/hide some objects/materials until crash gone away. If you find what's causing crashes, send us a sample scene to let us for investigating and bring a fix or solution.
Thanks for helping the development by your feedbacks! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc...



WINDOWS ENTERPRISE BUILD (R15-23)
https://render.otoy.com/customerdownloa ... R3-win.rar

WINDOWS SUBSCRIPTION(Studio) BUILD (R15-23)
https://render.otoy.com/customerdownloa ... R3-win.rar

OSX ENTERPRISE BUILD (R15-23)
https://render.otoy.com/customerdownloa ... Macosx.zip

OSX SUBSCRIPTION(Studio) BUILD (R15-23)
https://render.otoy.com/customerdownloa ... Macosx.zip


Requirements:
-You'll need to update your Cinema 4D to latest versions(R16.050, R17.053, R18.057, R19.053, R20.057, R21.115, S22.118, R23.110). Otherwise, the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by the firewall and any antivirus software.
-Nvidia drivers at least Nvidia Studio Drivers(minimum 456.38) and be careful with latest Game Ready drivers which can cause cuda errors. Stay with stable one for you.
-Cuda 9.1 driver for OSX.


ONLINE HELP MANUAL
Use embedded help buttons from Octane nodes and windows

To use OFFLINE version of manual from plugin
Download following package and extract to Cinema4D/plugins/c4doctane/manual
https://render.otoy.com/plugindownloads ... p-html.zip

V3 SAMPLE SCENES SET(make a request if you need any specific sample)
https://render.otoy.com/plugindownloads ... scenes.rar

See this topic for some partial samples: viewtopic.php?f=85&t=53989

CINEMA 4D TUTORIALS SECTION: viewforum.php?f=87

CHANGE LOG: https://docs.otoy.com/#60Change%20log


Installation
First, remove all octane related stuff from plugins and the main folder of Cinema4D.

Extract all files to Cinema4D\plugins\c4dOctane directory.
Also, download manual.zip and extract to c4dOctane directory if it's not available in place.

There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R18.0, keep only "c4dOctane-r18.cdl64" and delete c4dOctane-r17.cdl64, c4dOctane-r16.cdl64, c4dOctane-r15.cdl64, etc..

Cinema 4D Release 15: c4dOctane-r15.cdl64 or c4doctane_R15_demo.dylib
Cinema 4D Release 16: c4dOctane-r16.cdl64 or c4doctane_R16_demo.dylib
Cinema 4D Release 17: c4dOctane-r17.cdl64 or c4doctane_R17_demo.dylib
Cinema 4D Release 18: c4dOctane-r18.cdl64 or c4doctane_R18_demo.dylib
Cinema 4D Release 19: c4dOctane-r19.cdl64 or c4doctane_R19_demo.dylib
Cinema 4D Release 20: c4dOctane-r20.xdl64 or c4doctane_R20_demo.xlib
Cinema 4D Release 21: c4dOctane-r21.xdl64 or c4doctane_R21_demo.xlib
Last edited by aoktar on Fri Apr 09, 2021 10:16 pm, edited 7 times in total.
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Re: Cinema4D version 2020.2.1 (Latest stable) 09.03.2021

Postby thanulee » Tue Mar 09, 2021 10:59 pm

thanulee Tue Mar 09, 2021 10:59 pm
Cant thank you enough :)
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Re: Cinema4D version 2020.2.1 (Latest stable) 09.03.2021

Postby mrpinoux » Wed Mar 10, 2021 8:57 am

mrpinoux Wed Mar 10, 2021 8:57 am
Hi Aoktar!!

where can one find the option to get the denoised pass baked into the beauty? It used to be in the render settings, Octane render / Main but not anymore.

Thanks!

Edit :
I'm refering to the manual that describes this :

- If you say "I don't want to deal with these render passes settings" we have a nice option for you: "Use Denoised Beauty Pass".
First, disable Render Passes. Go to Octane Renderer's "Main tab" and check "Use Denoised Beauty Pass" in the "Settings" section below.
So your final rendering will only be Denoised Picture. You don't need to deal with Passes.

http://www.aoktar.com/octane/OCTANE%20H ... oiser.html
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Re: Cinema4D version 2020.2.1 (Latest stable) 09.03.2021

Postby aoktar » Wed Mar 10, 2021 9:54 am

aoktar Wed Mar 10, 2021 9:54 am
mrpinoux
I brought it back for this version. It was disabled when you select sRGB colorspace.
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Re: Cinema4D version 2020.2.1 (Latest stable) 09.03.2021

Postby mrpinoux » Wed Mar 10, 2021 10:18 am

mrpinoux Wed Mar 10, 2021 10:18 am
Great! Thanks!
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Re: Cinema4D version 2020.2.1 (Latest stable) 09.03.2021

Postby EINBLICKE » Wed Mar 10, 2021 10:29 am

EINBLICKE Wed Mar 10, 2021 10:29 am
I need the right render node slave for the version OctaneRender-for-C4D-2020.2.1-win
OctaneRender_Enterprise_2020_2_node_win.exe is not the right one
Thanks!
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Re: Cinema4D version 2020.2.1 (Latest stable) 09.03.2021

Postby aoktar » Wed Mar 10, 2021 10:40 am

aoktar Wed Mar 10, 2021 10:40 am
EINBLICKE wrote:I need the right render node slave for the version OctaneRender-for-C4D-2020.2.1-win
OctaneRender_Enterprise_2020_2_node_win.exe is not the right one
Thanks!

Yes find it, you need same numbers
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Re: Cinema4D version 2020.2.1 (Latest stable) 09.03.2021

Postby y81r » Wed Mar 10, 2021 12:42 pm

y81r Wed Mar 10, 2021 12:42 pm
Hi Ahmet,
i thought there was a function to wire multiple image textures in a single transform node at once, this doesn't exist anymore?
Thank you!
y
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Re: Cinema4D version 2020.2.1 (Latest stable) 09.03.2021

Postby aoktar » Wed Mar 10, 2021 12:54 pm

aoktar Wed Mar 10, 2021 12:54 pm
y81r wrote:Hi Ahmet,
i thought there was a function to wire multiple image textures in a single transform node at once, this doesn't exist anymore?
Thank you!
y

It's available, check popup menu over the image node.
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Re: Cinema4D version 2020.2.1 (Latest stable) 09.03.2021

Postby Greggers » Wed Mar 10, 2021 1:23 pm

Greggers Wed Mar 10, 2021 1:23 pm
Im still getting problems trying to render with toon lights or materials in cinema r21 (latest plugin) and octane latest. Is anyone else having this issue?

Im on win10 1080ti incase this info is needed.
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