Version 3.08-RC1.1

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Re: Version 3.08-RC1.1

Postby niestudio » Sat Mar 10, 2018 5:00 pm

niestudio Sat Mar 10, 2018 5:00 pm
Kalua wrote:
aggiechase37 wrote:Think I found a bug, not a big deal though.

In the live viewer, the samples will exceed and seem to go on forever beyond what you set at the max sample if you have a render region on. Fortunately this doesn't happen in the picture viewer though.


This is not new: I think this behavior is been there since a few builds I think...



Yeah, it's been this way for a long time viewtopic.php?f=30&t=56028&p=287417
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Re: Version 3.08-RC1.1

Postby Kalua » Sun Mar 11, 2018 2:39 am

Kalua Sun Mar 11, 2018 2:39 am
One question: Why is there no "Assignment" tab in the material editor for the Uber shaders?
So far no crashes except for the material preview wich take some many tweeks to update its resolution when window is strecht.
Cheers!
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Re: Version 3.08-RC1.1

Postby sbstnc » Sun Mar 11, 2018 3:04 am

sbstnc Sun Mar 11, 2018 3:04 am
niestudio wrote:
Kalua wrote:
aggiechase37 wrote:Think I found a bug, not a big deal though.

In the live viewer, the samples will exceed and seem to go on forever beyond what you set at the max sample if you have a render region on. Fortunately this doesn't happen in the picture viewer though.


This is not new: I think this behavior is been there since a few builds I think...



Yeah, it's been this way for a long time viewtopic.php?f=30&t=56028&p=287417


I thought that was deliberate, as you turn on region to see how many samples you need to get an area clean. Watch the numbers tick up and make a note of the samples when it's clean enough for you. I actually like it working this for this exact reason.
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Re: Version 3.08-RC1.1

Postby mesut » Sun Mar 11, 2018 11:03 am

mesut Sun Mar 11, 2018 11:03 am
sbstnc wrote:...

I thought that was deliberate, as you turn on region to see how many samples you need to get an area clean. Watch the numbers tick up and make a note of the samples when it's clean enough for you. I actually like it working this for this exact reason.


+1
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Otoy LiveDB taking forever to load...

Postby NC17z » Sun Mar 11, 2018 3:09 pm

NC17z Sun Mar 11, 2018 3:09 pm
Does anyone know why the Otoy Material LiveDB is taking forever to load?
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Re: Version 3.08-RC1.1

Postby albatetra » Sun Mar 11, 2018 11:47 pm

albatetra Sun Mar 11, 2018 11:47 pm
I add myself to the list of people with problems loading the LiveDB. When invoked it freeze the whole system for about 20 seconds and then it opens.

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Re: Version 3.08-RC1.1

Postby aoktar » Sun Mar 11, 2018 11:48 pm

aoktar Sun Mar 11, 2018 11:48 pm
albatetra wrote:I add myself to the list of people with problems loading the LiveDB. When invoked it freeze the whole system for about 20 seconds and then it opens.

Regards

Confirmed! It will be looked, thanks!
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Re: Version 3.08-RC1.1

Postby aoktar » Sun Mar 11, 2018 11:49 pm

aoktar Sun Mar 11, 2018 11:49 pm
Kalua wrote:One question: Why is there no "Assignment" tab in the material editor for the Uber shaders?
So far no crashes except for the material preview wich take some many tweeks to update its resolution when window is strecht.
Cheers!

Because i've ignored to add until now. I can add that.
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Re: Version 3.08-RC1.1

Postby aoktar » Mon Mar 12, 2018 1:05 am

aoktar Mon Mar 12, 2018 1:05 am
momade wrote:
aoktar wrote:V3 SAMPLE SCENES SET(make a request if you need any spesific sample)
https://render.otoy.com/plugindownloads ... scenes.rar


Dear aoktar.

I've been trying repeatedly fore some days now, but I don't manage to acheive what I want..
I am looking for a way to rainbow-color the clouds generated with a Octane Volume Object. Please see the attached image rendered in VRAY to ilustrate what I mean.

Could you generate such a file for the SAMPLE SCENES SET .rar-file?

The attachment smoke2.jpg is no longer available

I hope this helps!
Attachments
a1.jpg
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Version 3.08-RC1.1 - Matal Shader - IOR

Postby albatetra » Mon Mar 12, 2018 8:10 pm

albatetra Mon Mar 12, 2018 8:10 pm
Hello Octane shipmates, Aoktar.
First of all thanks you for the great and fast release. I love this new version.
Anyways, after reading the Octane manual related to the new Metal shader I'm really confused on how should I enter the "n" and "k" parameters I can get from https://refractiveindex.info for various different metals.
Any suggestion?

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