Version 3.07-R2 (previous stable) update on 01.11.2017

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abdulfazel
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when i download octane for cinema 4d version 3.07 the Setup is not available on zip file.
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thanulee
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Hello, displacement in a mix material doesnt work if its through a triplanar node. Is that a limitation or? cheers
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pxlntwrk
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thanulee wrote:Hello, displacement in a mix material doesnt work if its through a triplanar node. Is that a limitation or? cheers
even with a baking node, it seems that there are only the y + and y- channels that are taken into account.

Image
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KeeWe
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Am I missing something, or is the "step backward" function in the node editor still broken? I just deleted a color correction node, decided to control+z and now the whole node tree is gone. :D
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aoktar
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KeeWe wrote:Am I missing something, or is the "step backward" function in the node editor still broken? I just deleted a color correction node, decided to control+z and now the whole node tree is gone. :D
Try to press "undo" one more time. It have two steps sometimes.
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alessiodevecchi
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Hey Aoktar,

I don't exactly know how to describe the problem I am having...
Anyhow, when full motion blur is enabled, the frames rendered and inconsistent in both the way the look (differences in lighting) and the amount of motion blur.
See frames comparison (these two frames are sequential).

Also, the render time per frame is around 50secs, but sometimes it spikes to 3m without comprehensible reason.

Thanks for the hard work, as always!
Attachments
frames 13 / 14 comparison
frames 13 / 14 comparison
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aoktar
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alessiodevecchi wrote:Hey Aoktar,

I don't exactly know how to describe the problem I am having...
Anyhow, when full motion blur is enabled, the frames rendered and inconsistent in both the way the look (differences in lighting) and the amount of motion blur.
See frames comparison (these two frames are sequential).

Also, the render time per frame is around 50secs, but sometimes it spikes to 3m without comprehensible reason.

Thanks for the hard work, as always!
Interesting issue! You may have some intersections of faces or high amount of speed vectors. Not possible to describe that without debugging.
Octane For Cinema 4D developer / 3d generalist

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alessiodevecchi
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aoktar wrote:
alessiodevecchi wrote:Hey Aoktar,

I don't exactly know how to describe the problem I am having...
Anyhow, when full motion blur is enabled, the frames rendered and inconsistent in both the way the look (differences in lighting) and the amount of motion blur.
See frames comparison (these two frames are sequential).

Also, the render time per frame is around 50secs, but sometimes it spikes to 3m without comprehensible reason.

Thanks for the hard work, as always!
Interesting issue! You may have some intersections of faces or high amount of speed vectors. Not possible to describe that without debugging.
That's possible! I'll try to troubleshoot this myself and check the mesh to see if that's the case. Thanks :)
Anyhow, it's not just the dress mesh behaving strangely. Also the floor geometry changes in lighting.

For now I rendered without motion blur and did that in post production.
Let me know if there's anything I can do to help. I can send you the scene, if you need.

update: i exported the dress mesh without thickness, so it's just one layer of polygons instead of two. The problem persists.
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aoktar
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alessiodevecchi wrote: That's possible! I'll try to troubleshoot this myself and check the mesh to see if that's the case. Thanks :)
Anyhow, it's not just the dress mesh behaving strangely. Also the floor geometry changes in lighting.

For now I rendered without motion blur and did that in post production.
Let me know if there's anything I can do to help. I can send you the scene, if you need.

update: i exported the dress mesh without thickness, so it's just one layer of polygons instead of two. The problem persists.
Best way is to send me a sample scene with problems. So i can try to understand the issues on source.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
alessiodevecchi
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aoktar wrote:
alessiodevecchi wrote: That's possible! I'll try to troubleshoot this myself and check the mesh to see if that's the case. Thanks :)
Anyhow, it's not just the dress mesh behaving strangely. Also the floor geometry changes in lighting.

For now I rendered without motion blur and did that in post production.
Let me know if there's anything I can do to help. I can send you the scene, if you need.

update: i exported the dress mesh without thickness, so it's just one layer of polygons instead of two. The problem persists.
Best way is to send me a sample scene with problems. So i can try to understand the issues on source.
Sent you a PM with link to download the scene :)
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