Moderator: aoktar
Tim0042 wrote:Sorry, quick addendum to my post from yesterday - I've now rendered a more complex sequence where deactivating motion blur still didn't remove the triangle from the picture viewer results. So this is the behavior I observed in the file I uploaded, but it doesn't seem to be consistent.
Tim0042 wrote:I may have stumbled upon the last remnant of an old hair object bug - when I activate motion blur, a triangle appears at world 0/0/0.
This only applies to the picture viewer (LV looks fine) and only when motion blur is active.
I seem to remember this sometimes happening with hair a while ago, however, it could always be fixed by just moving the hair object out of view. Here, the triangle seems to be stuck at triple zero, no matter where the hair object is moved.
Could you look into this? : ) As a fallback, I could move the entire scene away from the scene center, but if there is a cleaner fix then that would of course be ideal.
I've attached a screenshot and a (very stripped down) c4d file. Both the plugin and c4d are up to date.
SSmolak wrote:
Transform - Link issue. It doesn't work with objects other than null but even using null it coordinates are wrong.
Generally it works fine but there is issue with T.Y input which works as T.Z input. It works different than in Projection node where T.Y move up - in Transform node T.Y move on Z axis. This is why it doesn't work well using Link. Please see transform_link_2.zip scene
T.Y and T.Z are inverted in Transform node compared to Projection node. Please fix.
Disable/enable node group doesn't work.
Stacked materials completely doesn't update in LiveViewer
Reset button in Texture Projection doesn't work.
aoktar wrote:But I can add an option to Transform node to switch coordinates.
Also link in transform is working with objects, not sure why you say this!
SSmolak wrote:aoktar wrote:But I can add an option to Transform node to switch coordinates.
Also link in transform is working with objects, not sure why you say this!
It would be great if you add this because link in Transform works only for X axis at the moment. Thank you !
Yes I was wrong it works fine for objects. I tried axis Z which not work because of this problem.
aoktar wrote:Of course it may not work on your setup because of using baking/osl/displacement nodes/etc.. So adding a fake switch may help the some cases.
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