Cinema4D version 2023.1.2-[R7] (Obsolete stable) 27.03.2024

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Re: Cinema4D version 2023.1.2 (Latest stable) 29.12.2023

Postby aoktar » Tue Jan 02, 2024 9:40 pm

aoktar Tue Jan 02, 2024 9:40 pm
SSmolak wrote:Maybe because I use it more intense ;)

It will not update if you add to empty Envinronment Tag ImageTexture node by this way :

env1.png


or by using icons :

env2.png


and this last method - if you drag HDR image from C4D Asset Browser


Maybe doesn't explaining it well! It's not same topic what I got from previous post. I assumed you're talking about editing parameters of image in tag.
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Re: Cinema4D version 2023.1.2 (Latest stable) 29.12.2023

Postby SSmolak » Tue Jan 02, 2024 11:25 pm

SSmolak Tue Jan 02, 2024 11:25 pm
aoktar wrote:Maybe doesn't explaining it well! It's not same topic what I got from previous post. I assumed you're talking about editing parameters of image in tag.


No, in previous topic I said about GUI problems with updating color sliders - I had something changed in gfx card driver that cause delays. But now I noticed problems with Image node in specific situation where node is added from menu or by icons to empty environment tag - it doesn't update at all if image is loaded to it. I know that most of the users doesn't work that way but anyway I reported this.
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Re: Cinema4D version 2023.1.2 (Latest stable) 29.12.2023

Postby aoktar » Wed Jan 03, 2024 8:35 pm

aoktar Wed Jan 03, 2024 8:35 pm
SSmolak wrote:
aoktar wrote:Maybe doesn't explaining it well! It's not same topic what I got from previous post. I assumed you're talking about editing parameters of image in tag.


No, in previous topic I said about GUI problems with updating color sliders - I had something changed in gfx card driver that cause delays. But now I noticed problems with Image node in specific situation where node is added from menu or by icons to empty environment tag - it doesn't update at all if image is loaded to it. I know that most of the users doesn't work that way but anyway I reported this.

It doesn't occurs on me, my advice to you do a reset on C4D preferences to defaults for Octane and C4D.
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Re: Cinema4D version 2023.1.2 (Latest stable) 29.12.2023

Postby SSmolak » Wed Jan 03, 2024 9:06 pm

SSmolak Wed Jan 03, 2024 9:06 pm
Texture Power from Settings-Other doesn't work. It always create ImageTexture node with Power=1. Can you set max value for that above 1 ? For example 5.
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Re: Cinema4D version 2023.1.2 (Latest stable) 29.12.2023

Postby aoktar » Wed Jan 03, 2024 9:29 pm

aoktar Wed Jan 03, 2024 9:29 pm
SSmolak wrote:Texture Power from Settings-Other doesn't work. It always create ImageTexture node with Power=1. Can you set max value for that above 1 ? For example 5.

It's a power parameter for C4D's Bitmap nodes.
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Re: Cinema4D version 2023.1.2 (Latest stable) 29.12.2023

Postby FxDesign » Thu Jan 04, 2024 10:56 am

FxDesign Thu Jan 04, 2024 10:56 am
Hello Aoktar,

Is this version fully support cinema 4d 2024.2.0 now ?

Thank you
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Re: Cinema4D version 2023.1.2 (Latest stable) 29.12.2023

Postby Delizade » Thu Jan 04, 2024 12:28 pm

Delizade Thu Jan 04, 2024 12:28 pm
Hi,
My scene has many takes and layers.
A single take enables only one or 2 products on the scene.
All other objects are hidden.

When I try to render, "Export Materials" and "Updating..." processes takes 1 minute.
"Ignore unused materials" is enabled.

4 materials are being used for one take scene.3 of them shares same textures, just Albedo is different. There are 20-25 materials total.
Products have 4K Vertex Displacement materials.
Total polygon count 1-2M (Live viewer info) for one scene


Is that process time normal?

2023.1.2
Cinema 4D 2024.1
3090TI
Windows 10 (3090Ti) | MacBook Pro (M3 Max)
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Re: Cinema4D version 2023.1.2 (Latest stable) 29.12.2023

Postby aoktar » Thu Jan 04, 2024 1:27 pm

aoktar Thu Jan 04, 2024 1:27 pm
Delizade wrote:Hi,
My scene has many takes and layers.
A single take enables only one or 2 products on the scene.
All other objects are hidden.

When I try to render, "Export Materials" and "Updating..." processes takes 1 minute.
"Ignore unused materials" is enabled.

4 materials are being used for one take scene.3 of them shares same textures, just Albedo is different. There are 20-25 materials total.
Products have 4K Vertex Displacement materials.
Total polygon count 1-2M (Live viewer info) for one scene


Is that process time normal?

2023.1.2
Cinema 4D 2024.1
3090TI

It depends to your material setup. You may have time consuming content which requires a lot of preparation time. Have you tried tweak/remove/compare it with one frame rendering in to LV for example?
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Re: Cinema4D version 2023.1.2 (Latest stable) 29.12.2023

Postby aoktar » Thu Jan 04, 2024 1:28 pm

aoktar Thu Jan 04, 2024 1:28 pm
FxDesign wrote:Hello Aoktar,

Is this version fully support cinema 4d 2024.2.0 now ?

Thank you

What does means here via "fully support"?
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Re: Cinema4D version 2023.1.2 (Latest stable) 29.12.2023

Postby FxDesign » Fri Jan 05, 2024 10:08 am

FxDesign Fri Jan 05, 2024 10:08 am
aoktar wrote:
FxDesign wrote:Hello Aoktar,

Is this version fully support cinema 4d 2024.2.0 now ?

Thank you

What does means here via "fully support"?



I mean in requirements, it's not written "R2024.2.0", and I've seen previously on a post that Maxon changed some stuff in the core that was working before in c4d2023 for octane.

To rephrase my question, do you recommend working with this version and 2024.2.0 for production ?
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