by frankmci » Tue Apr 25, 2023 4:52 pm
frankmci
Tue Apr 25, 2023 4:52 pm
That might cause some oddities in normal usage. Dirt is all about the intersection angles, after all. Maybe a manually produced occlusion map (Diffuse pass in a white env.) will give you more of what you expect, since intersection and distance isn't an issue. A standard AO pass can work, too, if you are willing to increase the AO distance enough, based on the distance from the occluded surface to the occluding surface. If you are normally getting them pretty close, but still not quite intersecting, that shouldn't be an issue. Once you do intersect, depending on the geometry, you might have to crank AO distance up pretty high.
- Attachments
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- Baked occlusion instead of dirt.
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