Before posting a bug report, please check the following: 1. That the issue has not already been disclosed 2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone) Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it. A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.) B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.) C. RAM Capacity (i.e. 6 GB) D. Nvidia driver version (i.e. 7.50, 7.5.22) E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.) F. OctaneRender plugin version (i.e. v2.25 - 2.21) G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Hi Paride, Can you please send this video to otoy?
Octane has hard time rendering and denoising moving specular materials that have some roughness or bump.
In the video you can see once the car starts slightly moving (can barely see it at first) specular material of the garbage truck starts having chaotic noise and denoiser doesn't help at all. There is just too much noise for animated objects that have specular materials. They definitely need to come up with a better solution. i've never seen CPU renderer or bucket renderer do this. After they do rendering of a specular material you'll never see jittering noise on specular materials.
HEre is another video Stationary bottle and camera moves towards it. Please look at the bottle it's just flickering noise. If you look at any other objects nothing is jittering. Please add an option to send more samples to these kind of materials