Noisy specularmaterial/poor specular denoising

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coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Hi Paride,
Can you please send this video to otoy?

Octane has hard time rendering and denoising moving specular materials that have some roughness or bump.

In the video you can see once the car starts slightly moving (can barely see it at first) specular material of the garbage truck starts having chaotic noise and denoiser doesn't help at all.
There is just too much noise for animated objects that have specular materials. They definitely need to come up with a better solution. i've never seen CPU renderer or bucket renderer do this. After they do rendering of a specular material you'll never see jittering noise on specular materials.

Thanks
Attachments
bbbbbbbbbbbbbbbbbbb.jpg
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noisy specular.mp4
(16.37 MiB) Downloaded 1772 times
Last edited by coilbook on Thu Dec 12, 2019 2:47 pm, edited 1 time in total.
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

HEre is another video
Stationary bottle and camera moves towards it. Please look at the bottle it's just flickering noise.
If you look at any other objects nothing is jittering. Please add an option to send more samples to these kind of materials
Attachments
specualr bottle .mp4
(15.97 MiB) Downloaded 1766 times
User avatar
paride4331
Octane Guru
Posts: 3809
Joined: Fri Sep 18, 2015 7:19 am

Hi coilbook,
could you show me how the specular material is done please?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

paride4331 wrote:Hi coilbook,
could you show me how the specular material is done please?
Regards
Paride

I will. I think otoy doesn't give enough attention to animation. A lot of their samples and scenes are just static scenes
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