Hi Paridie,
could you look at this scene and render the animation. When subdivision level is set to like 4-5 render times get very very slow mostly because of initial geometry processing every frame. is this how octane does and nothing can be done?
If you can just simulate 50 frames and then render you will see slow processing times Thanks
Anyway future octane versions will start processing next frame while rendering of the first frame is happening? So we get instant rendering next frame?
Thanks