Volume overlap problem

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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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crackfox
Licensed Customer
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

i am encountering issues when overlapping separate volume objects.

attachted is a zoom of the problem. some of the containers are being sharply cut off.
Attachments
vdb_bug.jpg
User avatar
paride4331
Octane Guru
Posts: 3809
Joined: Fri Sep 18, 2015 7:19 am

Hi crackfox,
this is not an issue, volume intersections could be difficult to render.
They should have similar characteristics, such as volume step lenght and volume grid.
About this may refer this link:
viewtopic.php?f=6&t=58354
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
crackfox
Licensed Customer
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

thanks paride,

i will keep that in mind.
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

paride4331 wrote:Hi crackfox,
this is not an issue, volume intersections could be difficult to render.
They should have similar characteristics, such as volume step lenght and volume grid.
About this may refer this link:
viewtopic.php?f=6&t=58354
Regards
Paride
any way to fix this in the future where octane will blend two volumes We are planning to do fire and smoke animation with lots of grid boxes and some will overlap. Does all renderers have this problem like vray etc ?
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