OctaneRender® for 3ds max® v4.05 - 6.34

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paride4331
Octane Guru
Posts: 3809
Joined: Fri Sep 18, 2015 7:19 am

merid888 wrote:HELLO PARID, I THANK YOU VERY MUCH FOR YOUR SUPPORT, I STILL CANNOT USE THE PHOENIX OCEAN TEXT MAP, I BELIEVE THE OCTANE RENDER 4.5_6.34 DOES NOT SUPPORT THIS VALUE DIRECTLY
IN CORONA AND VRAY IT IS DIRECT, DONE TESTS ON BOTH RENDER ENGINES AND OCTANE SIMPLY DOES NOT GIVE THE OPTION TO BE ABLE TO USE THE PHOENIX OCEAN TEX MAP DIRECTLY IN DISPLACE
THANK YOU FOR YOUR ATTENTION
Hi,
that's not the right ocean map workflow. Please check my attached scene I shared to you.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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merid888

I am talking about precisely that point, in corona renderer and vray it is the similar way as it is used in the map of phoenix ocean tex
in octane you basically send me a file showing that a 3d volume of water should be generated and it is not what I really had in mind when reviewing your file
I understand that octane does not have the phoenix ocean tex map directly enabled to use in the displace directly, when clicking it sends me to the phoenix map, there is no transition
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paride4331
Octane Guru
Posts: 3809
Joined: Fri Sep 18, 2015 7:19 am

merid888 wrote:I am talking about precisely that point, in corona renderer and vray it is the similar way as it is used in the map of phoenix ocean tex
in octane you basically send me a file showing that a 3d volume of water should be generated and it is not what I really had in mind when reviewing your file
I understand that octane does not have the phoenix ocean tex map directly enabled to use in the displace directly, when clicking it sends me to the phoenix map, there is no transition

Hi merid888,
Attachments
13.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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merid888

Thank you very much, I will do the test today, I am right now correcting my document of the asginatura project workshop, where I justify my design of an urban sub-center that I chose to develop this period in the architecture school, in the water mirrors that I have proposed in my design I will do the tests on the image that maz sent and I will comment
an apology for not being so skilled at understanding octanerender

actually my exterior perspectives don't look realistic at all, I still don't understand why

thank you again parid
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merid888

hello paride, followed the instructions to the letter and the result is the same, the water mirror looks flat without roughness.
I don't know what I'm doing wrong, I don't really understand why octanerender doesn't directly enable in displace the option to select the phoenix ocean text
I thank you for all your time
Attachments
water without effect.jpg
DartFrog
Licensed Customer
Posts: 149
Joined: Fri Oct 18, 2013 8:54 pm

paride4331 wrote:
DartFrog wrote:There seems to be an issue with the way octane is saving out passes as PNGs. Each PNG is saving out with alpha applied to the overall image. You can see in my screenshot the black square behind the raw image I loaded into photoshop and did no post too. This behavior was not present in v6.20 which is the version I migrated from.
Hello DartFrog,
same like this no LDR in SDK. Sent to developers.
Regards
Paride
Hi @Paride, Just wanted to check in on this. This is the only thing preventing us from updating to the newest octane plugin and we are currently stuck on v4.05-6.20.
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merid888

Good afternoon
any news about version 4.05_6.34 for 3ds max 2022 ?
thank you octanerender team
neonZorglub
OctaneRender Team
Posts: 1009
Joined: Sun Jul 31, 2016 10:08 pm

merid888 wrote:Good afternoon
any news about version 4.05_6.34 for 3ds max 2022 ?
thank you octanerender team
Hi merid888,
The version 4.05-6.35 now support 3dsMax 2022.
Thanks
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justix
Licensed Customer
Posts: 585
Joined: Sat Feb 27, 2010 8:01 pm

Anyone restarting the render on camera exposure OR White Point change? it should not do that, I have to switch back and forth between Quick mode on and off as sometime it makse the render loop between 2 frames.. I was just come back to it for a job :oops:
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
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