OctaneRender® for 3ds max® v2020.1.5 - 10.17

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Re: OctaneRender® for 3ds max® v2020.1.5 - 10.17

Postby paride4331 » Thu Sep 10, 2020 1:09 pm

paride4331 Thu Sep 10, 2020 1:09 pm
mbetke wrote:Why is this? It renders nice until the end.
Then denoiser destroys the Beauty pass and the denoised beauty too.


Hi mebtke,
it should depends on Ram limit, rendering 20000*20000, 128GB may not be enough, denoiser might need a little bit more.
Try to export to SA your scene before to render it. 3dsMax eats Ram you could save.
Using Nvlink, your Titan X should reduce Out-fo-core, so you could try to set it to 6GB (maybe less).
In Order to reduce Out-of-core, you could also reduce a little bit the textures map resolution.
I hope it helps
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Re: OctaneRender® for 3ds max® v2020.1.5 - 10.17

Postby mbetke » Fri Sep 11, 2020 6:17 am

mbetke Fri Sep 11, 2020 6:17 am
It should depends on Ram limit, rendering 20000*20000, 128GB may not be enough, denoiser might need a little bit more.
Try to export to SA your scene before to render it. 3dsMax eats Ram you could save.


It's not that easy. The scene itself is only 14GB in VRAM. So I don't need out of core at all.
With 10.000x10.000 the denoiser messes up the scene. Even the regular non-denoised beauty pass. But it consumes only around 64GB of system memory.
So if even this resolution gets messed up it must be something inside Octane not working. In stand alone its same problem.

memory.jpg
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Re: OctaneRender® for 3ds max® v2020.1.5 - 10.17

Postby mbetke » Fri Sep 11, 2020 8:42 am

mbetke Fri Sep 11, 2020 8:42 am
After more research, importing, merging, isolating and hiding stuff I found out that the render even gets killed with just one model and nothing else in it.
Definitely an Octane issue.
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Re: OctaneRender® for 3ds max® v2020.1.5 - 10.17

Postby paride4331 » Fri Sep 11, 2020 11:46 am

paride4331 Fri Sep 11, 2020 11:46 am
mbetke wrote:
It should depends on Ram limit, rendering 20000*20000, 128GB may not be enough, denoiser might need a little bit more.
Try to export to SA your scene before to render it. 3dsMax eats Ram you could save.


It's not that easy. The scene itself is only 14GB in VRAM. So I don't need out of core at all.
With 10.000x10.000 the denoiser messes up the scene. Even the regular non-denoised beauty pass. But it consumes only around 64GB of system memory.
So if even this resolution gets messed up it must be something inside Octane not working. In stand alone its same problem.

memory.jpg



Hi mbetke,
I will send an .orbx in pm to test, I've 64GB on board then I cannot push up the render size.
Said that, I found some assets you could fix, like non Octane materials in xref too.
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Re: OctaneRender® for 3ds max® v2020.1.5 - 10.17

Postby paride4331 » Fri Sep 11, 2020 4:16 pm

paride4331 Fri Sep 11, 2020 4:16 pm
samsue wrote:critical errors when trying to delete
-----
displac mixer dont work


MCefoafY3F.png


Hi samsue,
mix only with vertex displacement map
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Re: OctaneRender® for 3ds max® v2020.1.5 - 10.17

Postby mbetke » Mon Sep 14, 2020 6:10 am

mbetke Mon Sep 14, 2020 6:10 am
Hi mbetke,
I will send an .orbx in pm to test, I've 64GB on board then I cannot push up the render size.
Said that, I found some assets you could fix, like non Octane materials in xref too.
Regards
Paride


Thanks, but after loading your .orbx into SA the render just looks messed up too with given resolution.
Funfact: My scene get wired colors with 10.000x10.000px but renders fine with 11234x11234px. But lines are strange distorted. Like if I pull the upper half 30 degree to the left.

When I put a diffuse material on all assets it fails too.
I think Octane just fails on this scene.
Now I have to stitch some smaller renders of it into a panorama.

Is there any plugin, script that will render several parts of the scene for me? I will stitch it together in post then.
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Re: OctaneRender® for 3ds max® v2020.1.5 - 10.17

Postby HHbomb » Mon Sep 14, 2020 8:52 am

HHbomb Mon Sep 14, 2020 8:52 am
Hi,
"currentrenderer = renderers.current
currentrenderer.RTXAccelEnabled = false "
don't work anymore ? idem for true :mrgreen:
| win 10 64 | i7 5930K + 2 x GTX 20802ti | 3dsmax 2021 |
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Re: OctaneRender® for 3ds max® v2020.1.5 - 10.17

Postby paride4331 » Mon Sep 14, 2020 1:41 pm

paride4331 Mon Sep 14, 2020 1:41 pm
mbetke wrote:
Hi mbetke,
I will send an .orbx in pm to test, I've 64GB on board then I cannot push up the render size.
Said that, I found some assets you could fix, like non Octane materials in xref too.
Regards
Paride


Thanks, but after loading your .orbx into SA the render just looks messed up too with given resolution.
Funfact: My scene get wired colors with 10.000x10.000px but renders fine with 11234x11234px. But lines are strange distorted. Like if I pull the upper half 30 degree to the left.

When I put a diffuse material on all assets it fails too.
I think Octane just fails on this scene.
Now I have to stitch some smaller renders of it into a panorama.

Is there any plugin, script that will render several parts of the scene for me? I will stitch it together in post then.


Hi mbetke,
I'm still testing this issue in order to figure out or report this to the developers.
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Re: OctaneRender® for 3ds max® v2020.1.5 - 10.17

Postby coilbook » Fri Sep 18, 2020 5:15 am

coilbook Fri Sep 18, 2020 5:15 am
Hi Paride,
I dont remember what you told me before about the old and new volume behavior. Are they planning to fix new volume rendering very dark?

Can w e render particles with embergen. For some reason exporting vdb with particles from embergen octane wont render volumes at all ?

Thanks
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Re: OctaneRender® for 3ds max® v2020.1.5 - 10.17

Postby paride4331 » Fri Sep 18, 2020 10:07 am

paride4331 Fri Sep 18, 2020 10:07 am
coilbook wrote:Hi Paride,
I dont remember what you told me before about the old and new volume behavior. Are they planning to fix new volume rendering very dark?

Can w e render particles with embergen. For some reason exporting vdb with particles from embergen octane wont render volumes at all ?

Thanks


Hi coilbook,
It's depends on changes on the step length of the medium node in v2020.
The solution is to have the Step length value higher.
Could you share the volume with particles you exported to .vdb?
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