why in AO mode specular materials are so dark ? ao dist plays too big of a role. it must be set to 0.1 for water to be normal transparency. Specular depth does nothing Can this be fixed ?
I remember in older version setting specular depth would change water brightness a lot. Now it's not visible
UPDATE:
specualr depth works with clear objects like a fish tank but inside small enclosed boxes water is too dark. Can we get a separate spinner for AO dist for specular shaders?
Thanks
OctaneRender® for 3ds max® v2020.1 - 10.11
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Hmm, I seem to keep getting the move the object while Octane viewport is open and getting max crashing and exiting out. Generally happens when I add a new object and the system sometimes gets unstable. I know this is vague, but is there anything I should do to help you diagnose this problem?
- paride4331
- Posts: 3809
- Joined: Fri Sep 18, 2015 7:19 am
Hi coilbook,coilbook wrote:why in AO mode specular materials are so dark ? ao dist plays too big of a role. it must be set to 0.1 for water to be normal transparency. Specular depth does nothing Can this be fixed ?
I remember in older version setting specular depth would change water brightness a lot. Now it's not visible
UPDATE:
specualr depth works with clear objects like a fish tank but inside small enclosed boxes water is too dark. Can we get a separate spinner for AO dist for specular shaders?
Thanks
I think not, but reducing AO dist you could use the absorption in the water to make it less bright.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
It looks like AI Lights was the cause of the crashing on Max. When I turn it back on and start transforming objects on my screen it would crash again. Hope that helps.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
Win 10 Pro 1909
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
2X Nvidia 2070 Super
C. RAM Capacity (i.e. 6 GB)
32 GB RAM
D. Nvidia driver version (i.e. 7.50, 7.5.22)
Studio 442.92
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
Not Installed
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
2020.1 - 10.11
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
3DS Max 2021
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
Win 10 Pro 1909
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
2X Nvidia 2070 Super
C. RAM Capacity (i.e. 6 GB)
32 GB RAM
D. Nvidia driver version (i.e. 7.50, 7.5.22)
Studio 442.92
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
Not Installed
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
2020.1 - 10.11
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
3DS Max 2021
- paride4331
- Posts: 3809
- Joined: Fri Sep 18, 2015 7:19 am
Hi tcheng00,tcheng00 wrote:It looks like AI Lights was the cause of the crashing on Max. When I turn it back on and start transforming objects on my screen it would crash again. Hope that helps.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
Win 10 Pro 1909
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
2X Nvidia 2070 Super
C. RAM Capacity (i.e. 6 GB)
32 GB RAM
D. Nvidia driver version (i.e. 7.50, 7.5.22)
Studio 442.92
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
Not Installed
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
2020.1 - 10.11
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
3DS Max 2021
try to set priority in device panel.
Regards
Paride.
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Thanks Paride,
It seems to have worked so far with NVLink disabled and 1 card for display and 1 for Octane. I will try activating NVLink and see if it gives me issues.
It seems to have worked so far with NVLink disabled and 1 card for display and 1 for Octane. I will try activating NVLink and see if it gives me issues.
Sorry, this is my bad, the priority thing didn't work. I think it worked before because AI Lights was unchecked. Once I made sure AI Lights was checked again, Max still crashes when I transform an object.
So I've tried AI Lights On and Off on 1 GPU, 2 GPU with deactivated NVlink, and 2 GPU with activated NVLink. In all cases, AI Lights activated causes 3DS Max to crash when I transform an object. On a simple scene, the crash does not occur, but I'm working with a scene that uses 4-5 GB OOC. Not sure if it is due to a bigger scene or not, but I figure I mentioned it. Also, all my objects are set as movable proxies. For now, I'll deactivate AI Light until final render.
I have such crashes with big scenes when moving object ( and I have always Ai lights activated )
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
Does it go away when you deactivate AI Lights?HHbomb wrote:I have such crashes with big scenes when moving object ( and I have always Ai lights activated )