OctaneRender® for 3ds max® v2019.1.5 - 8.17

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Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
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paride4331
Octane Guru
Posts: 3809
Joined: Fri Sep 18, 2015 7:19 am

coilbook wrote:Hi Paride,
1. Could you send me a sample scene where you have no difference between old and new volumes? I just want to try on my PC.
In my scene we can clearly see the difference. New volume doesn't scatter well and it is darker. Please try with AO kernel

2. Do you know if phoenix motion blur bug will be fixed soon or it is a long process to fix it?

Thank you
Hi coilbook,
you could try to download my PhoenixFD sample file shared in the forum.
viewforum.php?f=21
Could you describe your issued workflow so that I can do exactly the same to test it?
And could you share a sim file so I will test it using Octane SA from v4 on.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

paride4331 wrote:
coilbook wrote:Hi Paride,
1. Could you send me a sample scene where you have no difference between old and new volumes? I just want to try on my PC.
In my scene we can clearly see the difference. New volume doesn't scatter well and it is darker. Please try with AO kernel

2. Do you know if phoenix motion blur bug will be fixed soon or it is a long process to fix it?

Thank you
Hi coilbook,
you could try to download my PhoenixFD sample file shared in the forum.
viewforum.php?f=21
Could you describe your issued workflow so that I can do exactly the same to test it?
And could you share a sim file so I will test it using Octane SA from v4 on.
Regards
Paride

Hi Paride,
HEre is the scene and the video attached. just turn OLD VOLUME behavior off and on and you will see how white smoke goes to dark grey color. I am surprised it works for you. Thanks
Attachments
vol bug.mov
(2.69 MiB) Downloaded 3018 times
new vol bug.zip
(6.88 MiB) Downloaded 190 times
User avatar
mbetke
Licensed Customer
Posts: 1293
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
Contact:

I have question about Hair & Fur support.
One scene instant crashed 3ds max when I just click render. It's only simple model of a cat with H&F world modifier.

Is H&F supported or not? Maybe I have to do something special?
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
User avatar
paride4331
Octane Guru
Posts: 3809
Joined: Fri Sep 18, 2015 7:19 am

coilbook wrote:
paride4331 wrote:
coilbook wrote:Hi Paride,
1. Could you send me a sample scene where you have no difference between old and new volumes? I just want to try on my PC.
In my scene we can clearly see the difference. New volume doesn't scatter well and it is darker. Please try with AO kernel

2. Do you know if phoenix motion blur bug will be fixed soon or it is a long process to fix it?

Thank you
Hi coilbook,
you could try to download my PhoenixFD sample file shared in the forum.
viewforum.php?f=21
Could you describe your issued workflow so that I can do exactly the same to test it?
And could you share a sim file so I will test it using Octane SA from v4 on.
Regards
Paride

Hi Paride,
HEre is the scene and the video attached. just turn OLD VOLUME behavior off and on and you will see how white smoke goes to dark grey color. I am surprised it works for you. Thanks

Hi coilbook,
thanks, actually it seems that something is wrong.
I'm going to understand what is happening.
I will let you know asap.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
mbetke
Licensed Customer
Posts: 1293
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
Contact:

Shadowcatcher is still messed up in this relase.

See this report of mine:
viewtopic.php?f=80&t=73563&start=30#p376163
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
User avatar
paride4331
Octane Guru
Posts: 3809
Joined: Fri Sep 18, 2015 7:19 am

mbetke wrote:Shadowcatcher is still messed up in this relase.

See this report of mine:
viewtopic.php?f=80&t=73563&start=30#p376163
Hi mbetke,
it depends on v2019 SDK; it seems that enabling shadow catcher, it turns to shadows catcher material.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
neonZorglub
OctaneRender Team
Posts: 1008
Joined: Sun Jul 31, 2016 10:08 pm

mbetke wrote:I have question about Hair & Fur support.
One scene instant crashed 3ds max when I just click render. It's only simple model of a cat with H&F world modifier.

Is H&F supported or not? Maybe I have to do something special?
Hi mbetke,
Hair and fur is supported, but we can only get it as a single big mesh, not directly using Octane's hair..
One possible reason for a crash can be memory usage if too many hair are created..
Also, with Hair and fur, there can be cases where the geometry normals are not created properly : you could try to add a 'normal' modifier to your geometry..
Here is a small Hair and Fur sample, to check that this works for you.
hairAndFur_SamplePotato3.zip
(1.61 MiB) Downloaded 198 times
Thanks
User avatar
mbetke
Licensed Customer
Posts: 1293
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
Contact:

Hi mbetke,
it depends on v2019 SDK; it seems that enabling shadow catcher, it turns to shadows catcher material.
Regards
Paride
It turns to shadow catcher material feature of course. But in recent versions I was able to adjust the transparency of the shadow and match the scene. Now it is pitch black and material controls in material editor don't work any more as soon as I click the shadow catcher checkbox. This needs to be fixed because at the moment shadow catcher is nearly unusable.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
User avatar
mbetke
Licensed Customer
Posts: 1293
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
Contact:

Hi mbetke,
Hair and fur is supported, but we can only get it as a single big mesh, not directly using Octane's hair..
One possible reason for a crash can be memory usage if too many hair are created..
Also, with Hair and fur, there can be cases where the geometry normals are not created properly : you could try to add a 'normal' modifier to your geometry..
Here is a small Hair and Fur sample, to check that this works for you.
hairAndFur_SamplePotato3.zip
Thanks
The scene seems to be 3dsmax 2020. I only installed version 2019. :(
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
neonZorglub
OctaneRender Team
Posts: 1008
Joined: Sun Jul 31, 2016 10:08 pm

mbetke wrote:
Hi mbetke,
Hair and fur is supported, but we can only get it as a single big mesh, not directly using Octane's hair..
One possible reason for a crash can be memory usage if too many hair are created..
Also, with Hair and fur, there can be cases where the geometry normals are not created properly : you could try to add a 'normal' modifier to your geometry..
Here is a small Hair and Fur sample, to check that this works for you.
The attachment hairAndFur_SamplePotato3.zip is no longer available
Thanks
The scene seems to be 3dsmax 2020. I only installed version 2019. :(
Ooppss, sorry, here is a max2017 version:
hairAndFur_SamplePotato4.zip
(1.6 MiB) Downloaded 191 times
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