OctaneRender® for 3ds max® v3.08 - 5.07 [OBSOLETE]

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coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

paride4331 wrote:
coilbook wrote:
paride4331 wrote:Hi coilbook,
why don't turn off directly from phoenix option before run simulation?
Regards
Paride
HI Paride,
could you tell me where I can find an option to turn off shadows for foam and splash. Thanks
I'm sorry, maybe I missed something about your conversations, but I do not understand what the problem is.
Regards
Paride
Hi Paride,
I need foam and splash to render but not to cast and receive shadows

Thank you
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paride4331
Octane Guru
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Joined: Fri Sep 18, 2015 7:19 am

Ok coilbook I had that backwards!
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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mbetke
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To unstable for me. I had GPUs fails in heavy scenes. SOmetimes render stops when I open material editor and so on... Nothing to track down and random. So I will just wait and check later releases. maybe 4.0
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
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paride4331
Octane Guru
Posts: 3809
Joined: Fri Sep 18, 2015 7:19 am

mbetke wrote:To unstable for me. I had GPUs fails in heavy scenes. SOmetimes render stops when I open material editor and so on... Nothing to track down and random. So I will just wait and check later releases. maybe 4.0
Hi mbetke,
some user report crashes editing materials with 3.08 SDK Standalone, so I suppose your crashes don't depend of Octane for 3dsMax plugin.
It would help us if you could fill in some details about your issue.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
darkline
Licensed Customer
Posts: 291
Joined: Wed Mar 07, 2012 11:56 pm

apologies for double post but getting a verification error with the digital signature on max2014.

viewtopic.php?f=81&t=67164

EDIT : Please ignore as I found the post on the security update for win7.
Will retest phoenix with this verion
Windows 7 64bit/ Intel 3930K/ ASUS Rampage IV/ GTX980ti x 2/ 64GB system RAM
darkline
Licensed Customer
Posts: 291
Joined: Wed Mar 07, 2012 11:56 pm

still producing render glitches with phoenix (Max 2014) demo version of Phoenix FD 3.03
Attachments
phoenix glitches b.mp4
(1.13 MiB) Downloaded 4392 times
Windows 7 64bit/ Intel 3930K/ ASUS Rampage IV/ GTX980ti x 2/ 64GB system RAM
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

darkline wrote:still producing render glitches with phoenix (Max 2014) demo version of Phoenix FD 3.03
Try to set backup intervals to 0. Seems like this glitch happens every 15th frame. Maybe it will fix it. I have the same problem with wetmaps when octane will render wetmaps to whatever backup interval is set to freezing the renderer. Hopefully otoy will fix these 2 bugs.

Here is my bug post with wetmaps viewtopic.php?f=81&t=64967
Attachments
backup.jpg
darkline
Licensed Customer
Posts: 291
Joined: Wed Mar 07, 2012 11:56 pm

Ok So I've upgraded to the latest octane and the new trial version of Phoenix 3.1 and can say that these glitches occur every 15 frames.

Even if I open the octane framebuffer the glitch appears there too. If I render out a single frame, the glitch also appears
Attachments
phoenix glitches c.mp4
(2.25 MiB) Downloaded 4389 times
Windows 7 64bit/ Intel 3930K/ ASUS Rampage IV/ GTX980ti x 2/ 64GB system RAM
darkline
Licensed Customer
Posts: 291
Joined: Wed Mar 07, 2012 11:56 pm

Thanks a lot coilbook I'll give this a go tonight. Hope it works....
Windows 7 64bit/ Intel 3930K/ ASUS Rampage IV/ GTX980ti x 2/ 64GB system RAM
darkline
Licensed Customer
Posts: 291
Joined: Wed Mar 07, 2012 11:56 pm

coilbook wrote:
darkline wrote:still producing render glitches with phoenix (Max 2014) demo version of Phoenix FD 3.03
Try to set backup intervals to 0. Seems like this glitch happens every 15th frame. Maybe it will fix it. I have the same problem with wetmaps when octane will render wetmaps to whatever backup interval is set to freezing the renderer. Hopefully otoy will fix these 2 bugs.

Here is my bug post with wetmaps viewtopic.php?f=81&t=64967

Coilbook, I love you. :-) Ive literally spent the whole day, simulating, rendering, re-simulating, rendering, installing different versions of octane, upgrading GPU drivers, installing security updates to let even newer versions of octane install, and installing different versions of Phoenix - none of it helped and it all came down to this little bug! Thank you!!!

I can now actually get on with using this properly tomorrow

Really helpful!

Also please fix this devs!
Windows 7 64bit/ Intel 3930K/ ASUS Rampage IV/ GTX980ti x 2/ 64GB system RAM
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