This is the recommended thread for downloading, and posting any questions, suggestions or support queries for OctaneRender for Carrara 2.25 - RELEASE.
This is the release version of OctaneRender for Carrara version 2.
Note that you may need to re-enter your OctaneLive credentials into the new About/Activation dialog in order to start using the plug-in again with this version. Sorry for any inconvenience.
Carrara Version
This version requires Carrara 8.1/8.5. This version runs on 64-bit Windows 7, 8, 8.1, and 10. The .NET 4.5 Framework or higher is required.
If you have a support issue, please provide the following information:
- Operating System (ie. Win 7, 8, 8.1, 10)
- Amount of RAM
- Graphics Card(s) - model (ie. GTX 580, 3GB)
- Nvidia driver version
- Carrara version
- OctaneRender for Carrara version (ie. 2.25.0089)
- List what other plugins you have installed for Carrara
- The most important part of resolving a problem is me being able to re-produce that problem. So please provide as much detail as possible in order for me to do this, and if the problem is specific to the scene, send me the scene.
Change Log
- For the Change Log see here.
Changes In 2.25.0089
- Fixed problem where replicator instances would not update when source object moved.
Changes In 2.25.0088
- Fixed problem with camera motion blur not working (including exporting scene in animation mode).
Changes In 2.25.0087
- Fixed problem with animated Octane Environment settings not changing during an animation.
- Fixed problem with animated Octane Light (Point & Spot) settings not changing during an animation or while panning the timeline.
- Fixed problem with some LiveDB materials that contain nested Node Groups ('corrugated mesh' for example) not being saved properly in Carrara.
Changes In 2.25.0086
- Fixed problem with objects that were initially hidden on scene load not showing up when made visible.
- Fixed problem with multiple object visibility toggling causing Carrara to crash.
Changes In 2.25.0085
- Fixed problem with animation settings not getting reloaded from the Carrara scene file.
Changes In 2.25.0084
- New installer.
- Upgraded to use Octane SDK 2.25
- Fixed Displacement Offset step to support fractional units.
Changes In 2.24.0082
- Fixed problem in Render Target window where Kernel picker and Info Channel Type picker were tied together.
- Fixed problem in Render Target window where some kernel settings were being ignored or had incorrect default values.
- In Render Target window, added up/down buttons to Imager Response picker.
Changes In 2.24.0081
- Fixed problem in Render Target settings where dropdown lists showed duplicate entries.
- The last selected tab is now remembered (for the current Carrara session).
Changes In 2.24.0080
- The number of supported hair groups has been changed from 10 to 32.
- Gamma in the Octane Color Correction shader now has 3 decimal places.
- Added new About/Activation dialog to the Edit->Octane menu. This dialog replaces the OctaneLive tab in the Octane Settings dialog.
- Added new Render Target settings dialog. This dialog is opened by selecting the Scene and clicking the Edit button under Octane Render Target. This dialog replaces the Render Target tab in the Octane Settings dialog.
Known Issues
- Carrara can crash when consolidating materials. (Edit->Remove Unused Masters->Consolidate Duplicate Shaders) The exact cause of this issue is still unknown as there is no reliable repeat case and I have not, myself, been able to reproduce this issue. If you can find a repeat case then I will reward you with great praise. It is highly recommended that you save you scene and close the ORVP before trying to consolidate.
For more information...
- Read the on-line manual.
- Post your question on this forum thread
Purchase page is here.
Download Links:
OctaneRender for Carrara (64-bit) 2.25.0089
Happy rendering!
OctaneRender for Carrara 2.25.0089 [Release]
Hi Simon,
I have emailed Erica on this subject, so forgive me if this finds its way to you twice. I was hoping that she might be able to help me directly with something simple.
Following your indication, I updated to 2.25 from 2.17. Though activated, the render animation button is stubbornly greyed out.
Please see attached image.
Thank you for the help,
Rick
I have emailed Erica on this subject, so forgive me if this finds its way to you twice. I was hoping that she might be able to help me directly with something simple.
Following your indication, I updated to 2.25 from 2.17. Though activated, the render animation button is stubbornly greyed out.
Please see attached image.
Thank you for the help,
Rick
You need to provide a filename prefix.protovu wrote:Hi Simon,
I have emailed Erica on this subject, so forgive me if this finds its way to you twice. I was hoping that she might be able to help me directly with something simple.
Following your indication, I updated to 2.25 from 2.17. Though activated, the render animation button is stubbornly greyed out.
Please see attached image.
Thank you for the help,
Rick
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
Darn!
I do not get rid of 2.24.0028!
I uninstalled it and it is no more in the Extensions folder, it still appears in the Edit menu.
It is also erased from the the Programs folder in C:
Any Idea?
Ahhh - my fault!
It was hidden in another folder.
2.25.0084 runs fine now
I do not get rid of 2.24.0028!
I uninstalled it and it is no more in the Extensions folder, it still appears in the Edit menu.
It is also erased from the the Programs folder in C:
Any Idea?
Ahhh - my fault!
It was hidden in another folder.
2.25.0084 runs fine now
My Rig:
PC with AMD FX 8350 @ 4,00 GHz
Win 7-64
Nvidia GTX 760
Nvidia GTX 970 (only for rendering)
About 6 TB of disk space (768 GB of SSD)
Octane/Octane for Carrara
PC with AMD FX 8350 @ 4,00 GHz
Win 7-64
Nvidia GTX 760
Nvidia GTX 970 (only for rendering)
About 6 TB of disk space (768 GB of SSD)
Octane/Octane for Carrara
- rashadcarter
- Posts: 71
- Joined: Thu Sep 11, 2014 1:16 am
Sighman,
Since the first time I tried it some time ago I've gotten unwanted results from using Displacement on meshes that have transmission and medium settings enabled. Here is an example of how the medium is affected by the introduction of a displacement.
Since the first time I tried it some time ago I've gotten unwanted results from using Displacement on meshes that have transmission and medium settings enabled. Here is an example of how the medium is affected by the introduction of a displacement.